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- Update DebugDraw
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[configuration] | ||
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entry_symbol = "debug_draw_3d_library_init" | ||
compatibility_minimum = "4.1.3" | ||
compatibility_minimum = "4.1.4" | ||
reloadable = false | ||
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[dependencies] | ||
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# example.x86_64 = { "relative or absolute path to the dependency" : "the path relative to the exported project", } | ||
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# debug | ||
; example.x86_64 = { "relative or absolute path to the dependency" : "the path relative to the exported project", } | ||
; ------------------------------------- | ||
; debug | ||
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macos = { } | ||
windows.x86_64 = { } | ||
linux.x86_64 = { } | ||
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; by default godot is using threads | ||
web.wasm32.nothreads = {} | ||
web.wasm32 = {} | ||
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android.arm32 = { } | ||
android.arm64 = { } | ||
android.x86_32 = { } | ||
android.x86_64 = { } | ||
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# release no debug draw | ||
ios = {} | ||
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; ------------------------------------- | ||
; release no debug draw | ||
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macos.template_release = { } | ||
windows.template_release.x86_64 = { } | ||
linux.template_release.x86_64 = { } | ||
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web.template_release.wasm32 = {} | ||
web.template_release.wasm32.nothreads = { } | ||
web.template_release.wasm32 = { } | ||
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android.template_release.arm32 = { } | ||
android.template_release.arm64 = { } | ||
android.template_release.x86_32 = { } | ||
android.template_release.x86_64 = { } | ||
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# release forced debug draw | ||
ios.template_release = {} | ||
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; ------------------------------------- | ||
; release forced debug draw | ||
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macos.template_release.forced_dd3d = { } | ||
windows.template_release.x86_64.forced_dd3d = { } | ||
linux.template_release.x86_64.forced_dd3d = { } | ||
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web.template_release.wasm32.forced_dd3d = {} | ||
web.template_release.wasm32.nothreads.forced_dd3d = { } | ||
web.template_release.wasm32.forced_dd3d = { } | ||
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ios.template_release.forced_dd3d = {} | ||
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[libraries] | ||
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# debug | ||
; ------------------------------------- | ||
; debug | ||
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macos = "libs/libdd3d.macos.editor.universal.dylib" | ||
macos = "libs/libdd3d.macos.editor.universal.framework" | ||
windows.x86_64 = "libs/libdd3d.windows.editor.x86_64.dll" | ||
linux.x86_64 = "libs/libdd3d.linux.editor.x86_64.so" | ||
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web.wasm32 = "libs/libdd3d.web.template_debug.wasm32.wasm" | ||
web.wasm32.nothreads = "libs/libdd3d.web.template_debug.wasm32.wasm" | ||
web.wasm32 = "libs/libdd3d.web.template_debug.wasm32.threads.wasm" | ||
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android.arm32 = "libs/libdd3d.android.template_debug.arm32.so" | ||
android.arm64 = "libs/libdd3d.android.template_debug.arm64.so" | ||
android.x86_32 = "libs/libdd3d.android.template_debug.x86_32.so" | ||
android.x86_64 = "libs/libdd3d.android.template_debug.x86_64.so" | ||
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# release no debug draw | ||
ios = "libs/libdd3d.ios.template_debug.universal.dylib" | ||
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macos.template_release = "libs/libdd3d.macos.template_release.universal.dylib" | ||
; ------------------------------------- | ||
; release no debug draw | ||
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macos.template_release = "libs/libdd3d.macos.template_release.universal.framework" | ||
windows.template_release.x86_64 = "libs/libdd3d.windows.template_release.x86_64.dll" | ||
linux.template_release.x86_64 = "libs/libdd3d.linux.template_release.x86_64.so" | ||
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web.template_release.wasm32 = "libs/libdd3d.web.template_release.wasm32.wasm" | ||
web.template_release.wasm32.nothreads = "libs/libdd3d.web.template_release.wasm32.wasm" | ||
web.template_release.wasm32 = "libs/libdd3d.web.template_release.wasm32.threads.wasm" | ||
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android.template_release.arm32 = "libs/libdd3d.android.template_release.arm32.so" | ||
android.template_release.arm64 = "libs/libdd3d.android.template_release.arm64.so" | ||
android.template_release.x86_32 = "libs/libdd3d.android.template_release.x86_32.so" | ||
android.template_release.x86_64 = "libs/libdd3d.android.template_release.x86_64.so" | ||
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# release forced debug draw | ||
ios.template_release = "libs/libdd3d.ios.template_release.universal.dylib" | ||
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; ------------------------------------- | ||
; release forced debug draw | ||
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macos.template_release.forced_dd3d = "libs/libdd3d.macos.template_release.universal.enabled.dylib" | ||
macos.template_release.forced_dd3d = "libs/libdd3d.macos.template_release.universal.enabled.framework" | ||
windows.template_release.x86_64.forced_dd3d = "libs/libdd3d.windows.template_release.x86_64.enabled.dll" | ||
linux.template_release.x86_64.forced_dd3d = "libs/libdd3d.linux.template_release.x86_64.enabled.so" | ||
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web.template_release.wasm32.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.enabled.wasm" | ||
web.template_release.wasm32.nothreads.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.enabled.wasm" | ||
web.template_release.wasm32.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.threads.enabled.wasm" | ||
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ios.template_release.forced_dd3d = "libs/libdd3d.ios.template_release.universal.enabled.dylib" |
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addons/debug_draw_3d/libs/libdd3d.macos.editor.universal.framework/Resources/Info.plist
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>CFBundleInfoDictionaryVersion</key> | ||
<string>6.0</string> | ||
<key>CFBundleDevelopmentRegion</key> | ||
<string>en</string> | ||
<key>CFBundleExecutable</key> | ||
<string>libdd3d.macos.editor.universal.dylib</string> | ||
<key>CFBundleName</key> | ||
<string>Debug Draw 3D</string> | ||
<key>CFBundleDisplayName</key> | ||
<string>Debug Draw 3D</string> | ||
<key>CFBundleIdentifier</key> | ||
<string>ru.dmitriysalnikov.dd3d</string> | ||
<key>NSHumanReadableCopyright</key> | ||
<string>Copyright (c) Dmitriy Salnikov.</string> | ||
<key>CFBundleVersion</key> | ||
<string>1.4.4</string> | ||
<key>CFBundleShortVersionString</key> | ||
<string>1.4.4</string> | ||
<key>CFBundlePackageType</key> | ||
<string>FMWK</string> | ||
<key>CSResourcesFileMapped</key> | ||
<true/> | ||
<key>DTPlatformName</key> | ||
<string>macosx</string> | ||
<key>LSMinimumSystemVersion</key> | ||
<string>10.14</string> | ||
</dict> | ||
</plist> | ||
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