A Unity script for producing custom icosphere meshes. Accepts multiple levels of complexity.
- Uses my ThreadRunner multithreading package to push the mathematics over to a new thread. This might be of interest if you're looking to do any bulk processing in Unity, as it gets around the problem of timing coroutines to maintain FPS rates.
- Uses an algorithm for generating the point triplets for an icosphere that might be novel.
- Include files into project, use provided test scene to configure your desired mesh.
- Produce a save destination folder at: 'Assets/Meshes/IcoSpheres/'
- Run the mesh generation with the save bool enabled, and the mesh will be saved into the destination directory.
- Ensure your material uses the wrap-repeat setting.
It makes icospheres.
Open license, use however you wish.