Skip to content

Auto release game assets #182

Auto release game assets

Auto release game assets #182

Workflow file for this run

name: CI/CD
on:
push:
branches:
- main
paths:
# Only on when updating RELEASE_VERSION
- '.github/workflows/ci-cd.yml'
permissions:
contents: write
packages: write
pull-requests: write
env:
BUILD_TYPE: Release
GAME_NAME: Half-Life
MOD_NAME: hlu
RELEASE_VERSION: 0.0
VCPKG_ROOT: ${{github.workspace}}/vcpkg
jobs:
python:
name: Package Game Assets
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Installing Python
run: |
pip install --upgrade pip
pip install -r requirements.txt
- name: Release
env:
TOKEN: ${{ secrets.TOKEN }}
run: python3 scripts/install_game_assets.py ${{ env.RELEASE_VERSION }}
linux:
name: Linux-x86
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: recursive
- name: Install G++ Multilib & 32 bit OpenGL library
run: |
sudo dpkg --add-architecture i386
sudo add-apt-repository ppa:ubuntu-toolchain-r/test
sudo apt update
sudo apt install -y g++-11-multilib libgcc-s1:i386 libstdc++6:i386 libatomic1:i386 libgl1-mesa-dev:i386
- uses: lukka/get-cmake@latest
- name: Restore artifacts, setup vcpkg
uses: lukka/run-vcpkg@v10
with:
vcpkgDirectory: '${{env.VCPKG_ROOT}}'
runVcpkgInstall: false
vcpkgJsonIgnores: "['**/vcpkg/**', '**/vcpkg_config/**', '**/utils/**']"
- name: Configure
run: >
cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INSTALL_PREFIX=${{env.GAME_NAME}}/${{env.MOD_NAME}}
-DCMAKE_TOOLCHAIN_FILE=${{github.workspace}}/cmake/LinuxToolchain.cmake
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j3
- name: Install
run: cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Create Release
uses: xresloader/upload-to-github-release@v1.5.0
env:
GITHUB_TOKEN: ${{ secrets.TOKEN }}
with:
file: ${{env.GAME_NAME}}
overwrite: true
tags: true
draft: false
prerelease: false
tag_name: ${{ env.RELEASE_VERSION }}
branches: main
default_release_name: ${{ env.MOD_NAME }} ${{ env.RELEASE_VERSION }}
token: ${{ secrets.TOKEN }}
default_release_body_path: changelog.md
update_release_body_path: changelog.md
target_owner: Mikk155
target_repo: halflife-unified-sdk
win32:
name: Win32
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: recursive
- uses: lukka/get-cmake@latest
- name: Restore artifacts, setup vcpkg
uses: lukka/run-vcpkg@v10
with:
vcpkgDirectory: '${{env.VCPKG_ROOT}}'
runVcpkgInstall: false
vcpkgJsonIgnores: "['**/vcpkg/**', '**/vcpkg_config/**', '**/utils/**']"
- name: Configure
run: >
cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INSTALL_PREFIX=${{env.GAME_NAME}}/${{env.MOD_NAME}}
-DCMAKE_TOOLCHAIN_FILE=${{github.workspace}}/cmake/WindowsToolchain.cmake -A Win32
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j3
- name: Install
run: cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Create Release
uses: xresloader/upload-to-github-release@v1.5.0
env:
GITHUB_TOKEN: ${{ secrets.TOKEN }}
with:
file: ${{env.GAME_NAME}}
overwrite: true
tags: true
draft: false
prerelease: false
tag_name: ${{ env.RELEASE_VERSION }}
branches: main
default_release_name: ${{ env.MOD_NAME }} ${{ env.RELEASE_VERSION }}
token: ${{ secrets.TOKEN }}
default_release_body_path: changelog.md
update_release_body_path: changelog.md
target_owner: Mikk155
target_repo: halflife-unified-sdk