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Mikk155 committed Mar 5, 2024
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122 changes: 61 additions & 61 deletions docs/entities/aiscripted_sequence.html
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Expand Up @@ -14,68 +14,68 @@ <h2>AI Scripted Sequence</h2>
<h2>KeyValues</h2>
<table id="aiscripted_sequence" border="1">
<tr>
<th class="centered">Key</th>
<th class="centered">Value</th>
<th class="centered">Type</th>
<th class="centered">FGD</th>
<th>Key</th>
<th>Value</th>
<th>Type</th>
<th>FGD</th>
<th class="centered">Description</th>
<tr>
<tr><td>targetname</td><td></td><td>target_source</td><td>Name</td><td>Name is a general attribute used to identify entities.</td></tr>
<tr><td>angles</td><td>0 0 0</td><td>vector</td><td>Pitch Yaw Roll (Y Z X)</td><td></td></tr>
<tr><td>flags</td><td></td><td></td><td></td><td></td></tr>
<tr><td>flags</td><td></td><td></td><td></td><td></td></tr>
<tr><td>m_iszEntity</td><td></td><td>target_generic</td><td>Target Monster</td><td></td></tr>
<tr><td>m_iszPlay</td><td></td><td>string</td><td>Action Animation</td><td></td></tr>
<tr><td>m_flRadius</td><td>512</td><td>integer</td><td>Search Radius</td><td></td></tr>
<tr><td>m_flRepeat</td><td>0</td><td>float</td><td>Repeat Rate ms</td><td></td></tr>
<tr><td>m_fMoveTo</td><td>0</td><td>choices</td><td>Move to Position</td><td></td></tr>
<tr><td>m_fMoveTo</td><td>0</td><td></td><td>No</td><td></td></tr>
<tr><td>m_fMoveTo</td><td>1</td><td></td><td>Walk</td><td></td></tr>
<tr><td>m_fMoveTo</td><td>2</td><td></td><td>Run</td><td></td></tr>
<tr><td>m_fMoveTo</td><td>4</td><td></td><td>Instantaneous</td><td></td></tr>
<tr><td>m_fMoveTo</td><td>5</td><td></td><td>No - Turn to Face</td><td></td></tr>
<tr><td>m_iFinishSchedule</td><td>0</td><td>choices</td><td>AI Schedule when done</td><td></td></tr>
<tr><td>m_iFinishSchedule</td><td>0</td><td></td><td>Default AI</td><td></td></tr>
<tr><td>m_iFinishSchedule</td><td>1</td><td></td><td>Ambush</td><td></td></tr>
<tr><td>target</td><td></td><td>target_destination</td><td>Target</td><td></td></tr>
<tr><td>m_UseType</td><td>-1</td><td>choices</td><td>Use Type</td><td></td></tr>
<tr><td>m_UseType</td><td>-1</td><td></td><td>USE_UNSET (default)</td><td></td></tr>
<tr><td>m_UseType</td><td>0</td><td></td><td>USE_OFF</td><td></td></tr>
<tr><td>m_UseType</td><td>1</td><td></td><td>USE_ON</td><td></td></tr>
<tr><td>m_UseType</td><td>2</td><td></td><td>USE_SET</td><td></td></tr>
<tr><td>m_UseType</td><td>3</td><td></td><td>USE_TOGGLE</td><td></td></tr>
<tr><td>m_UseType</td><td>4</td><td></td><td>USE_KILL</td><td></td></tr>
<tr><td>m_UseType</td><td>5</td><td></td><td>USE_SAME</td><td></td></tr>
<tr><td>m_UseType</td><td>6</td><td></td><td>USE_OPPOSITE</td><td></td></tr>
<tr><td>m_UseType</td><td>7</td><td></td><td>USE_TOUCH</td><td></td></tr>
<tr><td>m_UseType</td><td>8</td><td></td><td>USE_LOCK</td><td></td></tr>
<tr><td>m_UseType</td><td>9</td><td></td><td>USE_UNLOCK</td><td></td></tr>
<tr><td>m_UseValue</td><td></td><td>float</td><td>Use Value</td><td></td></tr>
<tr><td>killtarget</td><td></td><td>target_destination</td><td>KillTarget</td><td></td></tr>
<tr><td>delay</td><td>0</td><td>float</td><td>Delay before trigger</td><td></td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td>choices</td><td>#AppearFlags SinglePlayer</td><td>Appearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_singleplayer</td><td>-1</td><td></td><td>Not in</td><td>This entity won't exist if the game is SinglePlayer.</td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td></td><td>Default</td><td>This entity is not affected by the game being SinglePlayer</td></tr>
<tr><td>appearflag_singleplayer</td><td>1</td><td></td><td>Only in</td><td>This entity won't exist if the game is NOT SinglePlayer</td></tr>
<tr><td>appearflag_multiplayer</td><td>0</td><td>choices</td><td>#AppearFlags MultiPlayer</td><td>Appearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_multiplayer</td><td>-1</td><td></td><td>Not in</td><td>This entity won't exist if the game is MultiPlayer.</td></tr>
<tr><td>appearflag_multiplayer</td><td>0</td><td></td><td>Default</td><td>This entity is not affected by the game being MultiPlayer</td></tr>
<tr><td>appearflag_multiplayer</td><td>1</td><td></td><td>Only in</td><td>This entity won't exist if the game is NOT MultiPlayer</td></tr>
<tr><td>appearflag_cooperative</td><td>0</td><td>choices</td><td>#AppearFlags Cooperative</td><td>Appearance flags for Cooperative, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_cooperative</td><td>-1</td><td></td><td>Not in</td><td>This entity won't exist if the game is Cooperative.</td></tr>
<tr><td>appearflag_cooperative</td><td>0</td><td></td><td>Default</td><td>This entity is not affected by the game being Cooperative</td></tr>
<tr><td>appearflag_cooperative</td><td>1</td><td></td><td>Only in</td><td>This entity won't exist if the game is NOT Cooperative</td></tr>
<tr><td>appearflag_skilleasy</td><td>0</td><td>choices</td><td>#AppearFlags Easy</td><td>Appearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_skilleasy</td><td>-1</td><td></td><td>Not in</td><td>This entity won't exist if the game is Easy.</td></tr>
<tr><td>appearflag_skilleasy</td><td>0</td><td></td><td>Default</td><td>This entity is not affected by the game being Easy</td></tr>
<tr><td>appearflag_skilleasy</td><td>1</td><td></td><td>Only in</td><td>This entity won't exist if the game is NOT Easy</td></tr>
<tr><td>appearflag_skillmedium</td><td>0</td><td>choices</td><td>#AppearFlags Medium</td><td>Appearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_skillmedium</td><td>-1</td><td></td><td>Not in</td><td>This entity won't exist if the game is Medium.</td></tr>
<tr><td>appearflag_skillmedium</td><td>0</td><td></td><td>Default</td><td>This entity is not affected by the game being Medium</td></tr>
<tr><td>appearflag_skillmedium</td><td>1</td><td></td><td>Only in</td><td>This entity won't exist if the game is NOT Medium</td></tr>
<tr><td>appearflag_skillhard</td><td>0</td><td>choices</td><td>#AppearFlags Hard</td><td>Appearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_skillhard</td><td>-1</td><td></td><td>Not in</td><td>This entity won't exist if the game is Hard.</td></tr>
<tr><td>appearflag_skillhard</td><td>0</td><td></td><td>Default</td><td>This entity is not affected by the game being Hard</td></tr>
<tr><td>appearflag_skillhard</td><td>1</td><td></td><td>Only in</td><td>This entity won't exist if the game is NOT Hard</td></tr>
<tr><td>targetname</td><td></td><td>target_source</td><td>Name</td><td class="table_description">Name is a general attribute used to identify entities.</td></tr>
<tr><td>angles</td><td>0 0 0</td><td>vector</td><td>Pitch Yaw Roll (Y Z X)</td><td class="table_description"></td></tr>
<tr><td>flags</td><td></td><td></td><td></td><td class="table_description"></td></tr>
<tr><td>flags</td><td></td><td></td><td></td><td class="table_description"></td></tr>
<tr><td>m_iszEntity</td><td></td><td>target_generic</td><td>Target Monster</td><td class="table_description"></td></tr>
<tr><td>m_iszPlay</td><td></td><td>string</td><td>Action Animation</td><td class="table_description"></td></tr>
<tr><td>m_flRadius</td><td>512</td><td>integer</td><td>Search Radius</td><td class="table_description"></td></tr>
<tr><td>m_flRepeat</td><td>0</td><td>float</td><td>Repeat Rate ms</td><td class="table_description"></td></tr>
<tr><td>m_fMoveTo</td><td>0</td><td>choices</td><td>Move to Position</td><td class="table_description"></td></tr>
<tr><td>m_fMoveTo</td><td>0</td><td></td><td>No</td><td class="table_description"></td></tr>
<tr><td>m_fMoveTo</td><td>1</td><td></td><td>Walk</td><td class="table_description"></td></tr>
<tr><td>m_fMoveTo</td><td>2</td><td></td><td>Run</td><td class="table_description"></td></tr>
<tr><td>m_fMoveTo</td><td>4</td><td></td><td>Instantaneous</td><td class="table_description"></td></tr>
<tr><td>m_fMoveTo</td><td>5</td><td></td><td>No - Turn to Face</td><td class="table_description"></td></tr>
<tr><td>m_iFinishSchedule</td><td>0</td><td>choices</td><td>AI Schedule when done</td><td class="table_description"></td></tr>
<tr><td>m_iFinishSchedule</td><td>0</td><td></td><td>Default AI</td><td class="table_description"></td></tr>
<tr><td>m_iFinishSchedule</td><td>1</td><td></td><td>Ambush</td><td class="table_description"></td></tr>
<tr><td>target</td><td></td><td>target_destination</td><td>Target</td><td class="table_description"></td></tr>
<tr><td>m_UseType</td><td>-1</td><td>choices</td><td>Use Type</td><td class="table_description"></td></tr>
<tr><td>m_UseType</td><td>-1</td><td></td><td>USE_UNSET (default)</td><td class="table_description"></td></tr>
<tr><td>m_UseType</td><td>0</td><td></td><td>USE_OFF</td><td class="table_description"></td></tr>
<tr><td>m_UseType</td><td>1</td><td></td><td>USE_ON</td><td class="table_description"></td></tr>
<tr><td>m_UseType</td><td>2</td><td></td><td>USE_SET</td><td class="table_description"></td></tr>
<tr><td>m_UseType</td><td>3</td><td></td><td>USE_TOGGLE</td><td class="table_description"></td></tr>
<tr><td>m_UseType</td><td>4</td><td></td><td>USE_KILL</td><td class="table_description"></td></tr>
<tr><td>m_UseType</td><td>5</td><td></td><td>USE_SAME</td><td class="table_description"></td></tr>
<tr><td>m_UseType</td><td>6</td><td></td><td>USE_OPPOSITE</td><td class="table_description"></td></tr>
<tr><td>m_UseType</td><td>7</td><td></td><td>USE_TOUCH</td><td class="table_description"></td></tr>
<tr><td>m_UseType</td><td>8</td><td></td><td>USE_LOCK</td><td class="table_description"></td></tr>
<tr><td>m_UseType</td><td>9</td><td></td><td>USE_UNLOCK</td><td class="table_description"></td></tr>
<tr><td>m_UseValue</td><td></td><td>float</td><td>Use Value</td><td class="table_description"></td></tr>
<tr><td>killtarget</td><td></td><td>target_destination</td><td>KillTarget</td><td class="table_description"></td></tr>
<tr><td>delay</td><td>0</td><td>float</td><td>Delay before trigger</td><td class="table_description"></td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td>choices</td><td>#AppearFlags SinglePlayer</td><td class="table_description">Appearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_singleplayer</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is SinglePlayer.</td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being SinglePlayer</td></tr>
<tr><td>appearflag_singleplayer</td><td>1</td><td></td><td>Only in</td><td class="table_description">This entity won't exist if the game is NOT SinglePlayer</td></tr>
<tr><td>appearflag_multiplayer</td><td>0</td><td>choices</td><td>#AppearFlags MultiPlayer</td><td class="table_description">Appearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_multiplayer</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is MultiPlayer.</td></tr>
<tr><td>appearflag_multiplayer</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being MultiPlayer</td></tr>
<tr><td>appearflag_multiplayer</td><td>1</td><td></td><td>Only in</td><td class="table_description">This entity won't exist if the game is NOT MultiPlayer</td></tr>
<tr><td>appearflag_cooperative</td><td>0</td><td>choices</td><td>#AppearFlags Cooperative</td><td class="table_description">Appearance flags for Cooperative, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_cooperative</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is Cooperative.</td></tr>
<tr><td>appearflag_cooperative</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being Cooperative</td></tr>
<tr><td>appearflag_cooperative</td><td>1</td><td></td><td>Only in</td><td class="table_description">This entity won't exist if the game is NOT Cooperative</td></tr>
<tr><td>appearflag_skilleasy</td><td>0</td><td>choices</td><td>#AppearFlags Easy</td><td class="table_description">Appearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_skilleasy</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is Easy.</td></tr>
<tr><td>appearflag_skilleasy</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being Easy</td></tr>
<tr><td>appearflag_skilleasy</td><td>1</td><td></td><td>Only in</td><td class="table_description">This entity won't exist if the game is NOT Easy</td></tr>
<tr><td>appearflag_skillmedium</td><td>0</td><td>choices</td><td>#AppearFlags Medium</td><td class="table_description">Appearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_skillmedium</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is Medium.</td></tr>
<tr><td>appearflag_skillmedium</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being Medium</td></tr>
<tr><td>appearflag_skillmedium</td><td>1</td><td></td><td>Only in</td><td class="table_description">This entity won't exist if the game is NOT Medium</td></tr>
<tr><td>appearflag_skillhard</td><td>0</td><td>choices</td><td>#AppearFlags Hard</td><td class="table_description">Appearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_skillhard</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is Hard.</td></tr>
<tr><td>appearflag_skillhard</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being Hard</td></tr>
<tr><td>appearflag_skillhard</td><td>1</td><td></td><td>Only in</td><td class="table_description">This entity won't exist if the game is NOT Hard</td></tr>
</table>
</body></html>
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