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run of format_forge_game_data script
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Mikk155 committed Apr 3, 2024
1 parent ef10389 commit 5ce53bb
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Showing 3 changed files with 8 additions and 3 deletions.
3 changes: 3 additions & 0 deletions docs/entities/Point/env_funnel.html
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Expand Up @@ -21,6 +21,8 @@ <h2>KeyValues</h2>
<th>Description</th>
<tr>
<tr><td>targetname</td><td></td><td>target_source</td><td>Name</td><td class="table_description">Name is a general attribute used to identify entities</td></tr>
<tr><td>model_replacement_filename</td><td></td><td>string</td><td>Model replacement file</td><td class="table_description">Path to the model replacement file. Must be a relative path starting in the mod directory. All search paths are checked, See <a href="../features/replacement-map-system.md">Replacement Map System</a></td></tr>
<tr><td>model</td><td>sprites/flare6.spr</td><td>sprite</td><td>Custom Sprite</td><td class="table_description"></td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td>choices</td><td>#AppearFlags SinglePlayer</td><td class="table_description">Appearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_singleplayer</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is SinglePlayer.</td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being SinglePlayer</td></tr>
Expand Down Expand Up @@ -57,6 +59,7 @@ <h2>Spawnflags</h2>
<tr>
<tr>
<td>1</td><td>Reverse</td><td class="table_description"></td></tr>
<td>2</td><td>Reusable</td><td class="table_description"></td></tr>
<td>2048</td><td>Only in Singleplayer</td><td class="table_description">This entity won't spawn at all in multi-player</td></tr>
</tr>
</tr>
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2 changes: 1 addition & 1 deletion docs/entities/Solid/func_illusionary.html
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Expand Up @@ -94,7 +94,7 @@ <h2>Spawnflags</h2>
<th>Description</th>
<tr>
<tr>
<td>1</td><td>Repeatable</td><td class="table_description"></td></tr>
<td>1</td><td>Use Angles</td><td class="table_description"></td></tr>
<td>2048</td><td>Only in Singleplayer</td><td class="table_description">This entity won't spawn at all in multi-player</td></tr>
</tr>
</tr>
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6 changes: 4 additions & 2 deletions game/dev/limitlesspotential.fgd
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Expand Up @@ -373,7 +373,7 @@
[
spawnflags(flags) =
[
1 : "Repeatable" : 0 : ""
1 : "Use Angles" : 0 : ""
]
]

Expand Down Expand Up @@ -1097,10 +1097,12 @@
spawnflags(flags) =
[
1 : "Reverse" : 0 : ""
2 : "Reusable" : 0 : ""
]
model(sprite) : "Custom Sprite" : "sprites/flare6.spr" : ""
]

@PointClass color(128 255 32) size(-16 -16 -16, 16 16 16) base(Mandatory, CEntenv_funnel, appearflags) = env_funnel : "Large Portal Funnel" : "" []
@PointClass color(128 255 32) size(-16 -16 -16, 16 16 16) base(Mandatory, CEntenv_funnel, CCustomModels, appearflags) = env_funnel : "Large Portal Funnel" : "" []

@BaseClass = CEntenv_global
[
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