Skip to content

Commit

Permalink
Update wiki
Browse files Browse the repository at this point in the history
  • Loading branch information
Mikk155 committed Mar 9, 2024
1 parent dc9ec8e commit f5c2d11
Show file tree
Hide file tree
Showing 59 changed files with 942 additions and 42 deletions.
16 changes: 16 additions & 0 deletions docs/entities.html
Original file line number Diff line number Diff line change
Expand Up @@ -61,6 +61,18 @@ <h2>Point:</h2>
<a href="entities/Point/env_spritetrain.html">env_spritetrain</a><br>
<a href="entities/Point/env_warpball.html">env_warpball</a><br>
<a href="entities/Point/game_counter.html">game_counter</a><br>
<a href="entities/Point/game_counter_set.html">game_counter_set</a><br>
<a href="entities/Point/game_end.html">game_end</a><br>
<a href="entities/Point/game_player_equip.html">game_player_equip</a><br>
<a href="entities/Point/game_player_hurt.html">game_player_hurt</a><br>
<a href="entities/Point/gibshooter.html">gibshooter</a><br>
<a href="entities/Point/info_intermission.html">info_intermission</a><br>
<a href="entities/Point/info_landmark.html">info_landmark</a><br>
<a href="entities/Point/info_node.html">info_node</a><br>
<a href="entities/Point/info_node_air.html">info_node_air</a><br>
<a href="entities/Point/info_null.html">info_null</a><br>
<a href="entities/Point/infodecal.html">infodecal</a><br>
<a href="entities/Point/pitworm_gibshooter.html">pitworm_gibshooter</a><br>
</div>
<div class="right-column">
<h2>Solid:</h2>
Expand All @@ -72,6 +84,10 @@ <h2>Solid:</h2>
<a href="entities/Solid/func_door.html">func_door</a><br>
<a href="entities/Solid/func_door_rotating.html">func_door_rotating</a><br>
<a href="entities/Solid/func_guntarget.html">func_guntarget</a><br>
<a href="entities/Solid/func_ladder.html">func_ladder</a><br>
<a href="entities/Solid/func_monsterclip.html">func_monsterclip</a><br>
<a href="entities/Solid/func_tankcontrols.html">func_tankcontrols</a><br>
<a href="entities/Solid/func_traincontrols.html">func_traincontrols</a><br>
<a href="entities/Solid/func_water.html">func_water</a><br>
<a href="entities/Solid/momentary_door.html">momentary_door</a><br>
<a href="entities/Solid/worldspawn.html">worldspawn</a><br>
Expand Down
1 change: 0 additions & 1 deletion docs/entities/Point/ambient_generic.html
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,6 @@ <h2>KeyValues</h2>
<tr>
<tr><td>title</td><td></td><td></td><td></td><td class="table_description"></td></tr>
<tr><td>targetname</td><td></td><td>target_source</td><td>Name</td><td class="table_description">Name is a general attribute used to identify entities</td></tr>
<tr><td>base</td><td></td><td></td><td></td><td class="table_description"></td></tr>
<tr><td>message</td><td></td><td>sound</td><td>Path/filename.wav of WAV</td><td class="table_description">This defines which sound file will be played by the entity. This accepts an input of the form path/filename.wav (starting from the 'sound' folder). (Example: ambience/drips.wav). The name of a sentence defined in sentences.txt will also be accepted with the form '!SENTENCENAME'. (Example: !HG_ALERT1)</td></tr>
<tr><td>volstart</td><td>0</td><td>integer</td><td>Start Volume</td><td class="table_description"> Sets the volume that the sound should start at when fading in, and that it should stop at when fading out. Scales from 0 (completely silent) to 10 (maximum). (Should be lower than Volume.)</td></tr>
<tr><td>fadein</td><td>0</td><td>integer</td><td>Fade in time (0-100)</td><td class="table_description">Sets how long the sound should take to fade in from Start Volume to Volume. Scales from 0 (instant) to 100 (very long).</td></tr>
Expand Down
1 change: 0 additions & 1 deletion docs/entities/Point/ammo_357.html
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,6 @@ <h2>KeyValues</h2>
<tr><td>delay</td><td>0</td><td>float</td><td>Delay before trigger</td><td class="table_description"></td></tr>
<tr><td>custom_hull_min</td><td></td><td>vector</td><td>Custom Min hullsize (X Y Z)</td><td class="table_description">Custom minimum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>custom_hull_max</td><td></td><td>vector</td><td>Custom Max hullsize (X Y Z)</td><td class="table_description">Custom maximum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>base</td><td></td><td></td><td></td><td class="table_description"></td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td>choices</td><td>#AppearFlags SinglePlayer</td><td class="table_description">Appearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_singleplayer</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is SinglePlayer.</td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being SinglePlayer</td></tr>
Expand Down
1 change: 0 additions & 1 deletion docs/entities/Point/ammo_556.html
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,6 @@ <h2>KeyValues</h2>
<tr><td>delay</td><td>0</td><td>float</td><td>Delay before trigger</td><td class="table_description"></td></tr>
<tr><td>custom_hull_min</td><td></td><td>vector</td><td>Custom Min hullsize (X Y Z)</td><td class="table_description">Custom minimum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>custom_hull_max</td><td></td><td>vector</td><td>Custom Max hullsize (X Y Z)</td><td class="table_description">Custom maximum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>base</td><td></td><td></td><td></td><td class="table_description"></td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td>choices</td><td>#AppearFlags SinglePlayer</td><td class="table_description">Appearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_singleplayer</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is SinglePlayer.</td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being SinglePlayer</td></tr>
Expand Down
1 change: 0 additions & 1 deletion docs/entities/Point/ammo_762.html
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,6 @@ <h2>KeyValues</h2>
<tr><td>delay</td><td>0</td><td>float</td><td>Delay before trigger</td><td class="table_description"></td></tr>
<tr><td>custom_hull_min</td><td></td><td>vector</td><td>Custom Min hullsize (X Y Z)</td><td class="table_description">Custom minimum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>custom_hull_max</td><td></td><td>vector</td><td>Custom Max hullsize (X Y Z)</td><td class="table_description">Custom maximum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>base</td><td></td><td></td><td></td><td class="table_description"></td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td>choices</td><td>#AppearFlags SinglePlayer</td><td class="table_description">Appearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_singleplayer</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is SinglePlayer.</td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being SinglePlayer</td></tr>
Expand Down
1 change: 0 additions & 1 deletion docs/entities/Point/ammo_9mmar.html
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,6 @@ <h2>KeyValues</h2>
<tr><td>delay</td><td>0</td><td>float</td><td>Delay before trigger</td><td class="table_description"></td></tr>
<tr><td>custom_hull_min</td><td></td><td>vector</td><td>Custom Min hullsize (X Y Z)</td><td class="table_description">Custom minimum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>custom_hull_max</td><td></td><td>vector</td><td>Custom Max hullsize (X Y Z)</td><td class="table_description">Custom maximum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>base</td><td></td><td></td><td></td><td class="table_description"></td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td>choices</td><td>#AppearFlags SinglePlayer</td><td class="table_description">Appearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_singleplayer</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is SinglePlayer.</td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being SinglePlayer</td></tr>
Expand Down
1 change: 0 additions & 1 deletion docs/entities/Point/ammo_9mmbox.html
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,6 @@ <h2>KeyValues</h2>
<tr><td>delay</td><td>0</td><td>float</td><td>Delay before trigger</td><td class="table_description"></td></tr>
<tr><td>custom_hull_min</td><td></td><td>vector</td><td>Custom Min hullsize (X Y Z)</td><td class="table_description">Custom minimum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>custom_hull_max</td><td></td><td>vector</td><td>Custom Max hullsize (X Y Z)</td><td class="table_description">Custom maximum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>base</td><td></td><td></td><td></td><td class="table_description"></td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td>choices</td><td>#AppearFlags SinglePlayer</td><td class="table_description">Appearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_singleplayer</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is SinglePlayer.</td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being SinglePlayer</td></tr>
Expand Down
1 change: 0 additions & 1 deletion docs/entities/Point/ammo_9mmclip.html
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,6 @@ <h2>KeyValues</h2>
<tr><td>delay</td><td>0</td><td>float</td><td>Delay before trigger</td><td class="table_description"></td></tr>
<tr><td>custom_hull_min</td><td></td><td>vector</td><td>Custom Min hullsize (X Y Z)</td><td class="table_description">Custom minimum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>custom_hull_max</td><td></td><td>vector</td><td>Custom Max hullsize (X Y Z)</td><td class="table_description">Custom maximum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>base</td><td></td><td></td><td></td><td class="table_description"></td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td>choices</td><td>#AppearFlags SinglePlayer</td><td class="table_description">Appearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_singleplayer</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is SinglePlayer.</td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being SinglePlayer</td></tr>
Expand Down
1 change: 0 additions & 1 deletion docs/entities/Point/ammo_all.html
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,6 @@ <h2>KeyValues</h2>
<tr><td>delay</td><td>0</td><td>float</td><td>Delay before trigger</td><td class="table_description"></td></tr>
<tr><td>custom_hull_min</td><td></td><td>vector</td><td>Custom Min hullsize (X Y Z)</td><td class="table_description">Custom minimum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>custom_hull_max</td><td></td><td>vector</td><td>Custom Max hullsize (X Y Z)</td><td class="table_description">Custom maximum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>base</td><td></td><td></td><td></td><td class="table_description"></td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td>choices</td><td>#AppearFlags SinglePlayer</td><td class="table_description">Appearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_singleplayer</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is SinglePlayer.</td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being SinglePlayer</td></tr>
Expand Down
1 change: 0 additions & 1 deletion docs/entities/Point/ammo_argrenades.html
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,6 @@ <h2>KeyValues</h2>
<tr><td>delay</td><td>0</td><td>float</td><td>Delay before trigger</td><td class="table_description"></td></tr>
<tr><td>custom_hull_min</td><td></td><td>vector</td><td>Custom Min hullsize (X Y Z)</td><td class="table_description">Custom minimum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>custom_hull_max</td><td></td><td>vector</td><td>Custom Max hullsize (X Y Z)</td><td class="table_description">Custom maximum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>base</td><td></td><td></td><td></td><td class="table_description"></td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td>choices</td><td>#AppearFlags SinglePlayer</td><td class="table_description">Appearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_singleplayer</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is SinglePlayer.</td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being SinglePlayer</td></tr>
Expand Down
1 change: 0 additions & 1 deletion docs/entities/Point/ammo_buckshot.html
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,6 @@ <h2>KeyValues</h2>
<tr><td>delay</td><td>0</td><td>float</td><td>Delay before trigger</td><td class="table_description"></td></tr>
<tr><td>custom_hull_min</td><td></td><td>vector</td><td>Custom Min hullsize (X Y Z)</td><td class="table_description">Custom minimum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>custom_hull_max</td><td></td><td>vector</td><td>Custom Max hullsize (X Y Z)</td><td class="table_description">Custom maximum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>base</td><td></td><td></td><td></td><td class="table_description"></td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td>choices</td><td>#AppearFlags SinglePlayer</td><td class="table_description">Appearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_singleplayer</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is SinglePlayer.</td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being SinglePlayer</td></tr>
Expand Down
1 change: 0 additions & 1 deletion docs/entities/Point/ammo_crossbow.html
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,6 @@ <h2>KeyValues</h2>
<tr><td>delay</td><td>0</td><td>float</td><td>Delay before trigger</td><td class="table_description"></td></tr>
<tr><td>custom_hull_min</td><td></td><td>vector</td><td>Custom Min hullsize (X Y Z)</td><td class="table_description">Custom minimum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>custom_hull_max</td><td></td><td>vector</td><td>Custom Max hullsize (X Y Z)</td><td class="table_description">Custom maximum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>base</td><td></td><td></td><td></td><td class="table_description"></td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td>choices</td><td>#AppearFlags SinglePlayer</td><td class="table_description">Appearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_singleplayer</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is SinglePlayer.</td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being SinglePlayer</td></tr>
Expand Down
1 change: 0 additions & 1 deletion docs/entities/Point/ammo_gaussclip.html
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,6 @@ <h2>KeyValues</h2>
<tr><td>delay</td><td>0</td><td>float</td><td>Delay before trigger</td><td class="table_description"></td></tr>
<tr><td>custom_hull_min</td><td></td><td>vector</td><td>Custom Min hullsize (X Y Z)</td><td class="table_description">Custom minimum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>custom_hull_max</td><td></td><td>vector</td><td>Custom Max hullsize (X Y Z)</td><td class="table_description">Custom maximum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>base</td><td></td><td></td><td></td><td class="table_description"></td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td>choices</td><td>#AppearFlags SinglePlayer</td><td class="table_description">Appearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_singleplayer</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is SinglePlayer.</td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being SinglePlayer</td></tr>
Expand Down
1 change: 0 additions & 1 deletion docs/entities/Point/ammo_generic.html
Original file line number Diff line number Diff line change
Expand Up @@ -59,7 +59,6 @@ <h2>KeyValues</h2>
<tr><td>delay</td><td>0</td><td>float</td><td>Delay before trigger</td><td class="table_description"></td></tr>
<tr><td>custom_hull_min</td><td></td><td>vector</td><td>Custom Min hullsize (X Y Z)</td><td class="table_description">Custom minimum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>custom_hull_max</td><td></td><td>vector</td><td>Custom Max hullsize (X Y Z)</td><td class="table_description">Custom maximum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>base</td><td></td><td></td><td></td><td class="table_description"></td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td>choices</td><td>#AppearFlags SinglePlayer</td><td class="table_description">Appearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_singleplayer</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is SinglePlayer.</td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being SinglePlayer</td></tr>
Expand Down
1 change: 0 additions & 1 deletion docs/entities/Point/ammo_rpgclip.html
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,6 @@ <h2>KeyValues</h2>
<tr><td>delay</td><td>0</td><td>float</td><td>Delay before trigger</td><td class="table_description"></td></tr>
<tr><td>custom_hull_min</td><td></td><td>vector</td><td>Custom Min hullsize (X Y Z)</td><td class="table_description">Custom minimum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>custom_hull_max</td><td></td><td>vector</td><td>Custom Max hullsize (X Y Z)</td><td class="table_description">Custom maximum hull size. This overrides the size specified by models and entities.</td></tr>
<tr><td>base</td><td></td><td></td><td></td><td class="table_description"></td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td>choices</td><td>#AppearFlags SinglePlayer</td><td class="table_description">Appearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.</td></tr>
<tr><td>appearflag_singleplayer</td><td>-1</td><td></td><td>Not in</td><td class="table_description">This entity won't exist if the game is SinglePlayer.</td></tr>
<tr><td>appearflag_singleplayer</td><td>0</td><td></td><td>Default</td><td class="table_description">This entity is not affected by the game being SinglePlayer</td></tr>
Expand Down
Loading

0 comments on commit f5c2d11

Please sign in to comment.