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make martyr module disarmable (DeltaV-Station#1960)
* add dud self destruct item * add ExplosivePayload tag to explosive payload * make martyr module disarmable --------- Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: deltanedas <@deltanedas:kde.org>
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Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Throwable/grenades.yml
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# if you try to use an unfinished martyr module it does next to no damage, but still has a good scare | ||
- type: entity | ||
parent: SelfDestructSeq | ||
id: SelfDestructSeqDud | ||
components: | ||
- type: Explosive | ||
totalIntensity: 1 | ||
canCreateVacuum: false | ||
deleteAfterExplosion: false # prevent borg having an empty hand |
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Resources/Prototypes/DeltaV/Recipes/Construction/Graphs/utilities/borg_modules.yml
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- type: constructionGraph | ||
id: BorgModuleMartyr | ||
start: start | ||
graph: | ||
- node: start | ||
entity: BorgModuleMartyrDud | ||
edges: | ||
- to: live | ||
steps: | ||
- tag: ExplosivePayload | ||
name: explosive payload | ||
- tool: Screwing | ||
doAfter: 2 | ||
- node: live | ||
entity: BorgModuleMartyr | ||
edges: | ||
- to: start | ||
completed: | ||
- !type:GivePrototype | ||
prototype: ExplosivePayload | ||
steps: | ||
- tool: Prying | ||
doAfter: 2 |
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@@ -48,6 +48,9 @@ | |
- type: Tag | ||
id: DockShipyard | ||
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- type: Tag | ||
id: ExplosivePayload | ||
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- type: Tag | ||
id: ForensicBeltEquip | ||
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