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Add OnError for SocketException #43

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6 changes: 3 additions & 3 deletions kcp2k/Assets/Tests/Editor/ClientServerTests.cs
Original file line number Diff line number Diff line change
Expand Up @@ -370,7 +370,7 @@ public void ClientToServerTooLargeReliableMessage()
byte[] message = new byte[KcpConnection.ReliableMaxMessageSize(ReceiveWindowSize) + 1];

#if UNITY_2018_3_OR_NEWER
UnityEngine.TestTools.LogAssert.Expect(UnityEngine.LogType.Error, new Regex($".*Failed to send reliable message of size {message.Length} because it's larger than ReliableMaxMessageSize={KcpConnection.ReliableMaxMessageSize(ReceiveWindowSize)}"));
UnityEngine.TestTools.LogAssert.Expect(UnityEngine.LogType.Warning, new Regex($".*Failed to send reliable message of size {message.Length} because it's larger than ReliableMaxMessageSize={KcpConnection.ReliableMaxMessageSize(ReceiveWindowSize)}"));
#endif
SendClientToServerBlocking(new ArraySegment<byte>(message), KcpChannel.Reliable);
Assert.That(serverReceived.Count, Is.EqualTo(0));
Expand Down Expand Up @@ -660,7 +660,7 @@ public void ServerToClientTooLargeReliableMessage()

byte[] message = new byte[KcpConnection.ReliableMaxMessageSize(ReceiveWindowSize) + 1];
#if UNITY_2018_3_OR_NEWER
UnityEngine.TestTools.LogAssert.Expect(UnityEngine.LogType.Error, new Regex($".*Failed to send reliable message of size {message.Length} because it's larger than ReliableMaxMessageSize={KcpConnection.ReliableMaxMessageSize(ReceiveWindowSize)}"));
UnityEngine.TestTools.LogAssert.Expect(UnityEngine.LogType.Warning, new Regex($".*Failed to send reliable message of size {message.Length} because it's larger than ReliableMaxMessageSize={KcpConnection.ReliableMaxMessageSize(ReceiveWindowSize)}"));
#endif
SendServerToClientBlocking(connectionId, new ArraySegment<byte>(message), KcpChannel.Reliable);
Assert.That(clientReceived.Count, Is.EqualTo(0));
Expand All @@ -677,7 +677,7 @@ public void ServerToClientTooLargeUnreliableMessage()
byte[] message = new byte[KcpConnection.UnreliableMaxMessageSize + 1];

#if UNITY_2018_3_OR_NEWER
UnityEngine.TestTools.LogAssert.Expect(UnityEngine.LogType.Error, new Regex($".*Failed to send unreliable message of size {message.Length} because it's larger than UnreliableMaxMessageSize={KcpConnection.UnreliableMaxMessageSize}"));
UnityEngine.TestTools.LogAssert.Expect(UnityEngine.LogType.Warning, new Regex($".*Failed to send unreliable message of size {message.Length} because it's larger than UnreliableMaxMessageSize={KcpConnection.UnreliableMaxMessageSize}"));
#endif
SendServerToClientBlocking(connectionId, new ArraySegment<byte>(message), KcpChannel.Unreliable);
Assert.That(clientReceived.Count, Is.EqualTo(0));
Expand Down
5 changes: 1 addition & 4 deletions kcp2k/Assets/kcp2k/highlevel/KcpClientConnection.cs
Original file line number Diff line number Diff line change
Expand Up @@ -134,10 +134,7 @@ public void RawReceive()
// this is fine, the socket might have been closed in the other end
catch (SocketException ex)
{
// the other end closing the connection is not an 'error'.
// but connections should never just end silently.
// at least log a message for easier debugging.
Log.Info($"KCP ClientConnection: looks like the other end has closed the connection. This is fine: {ex}");
OnError(ErrorCode.ConnectionClosed, $"KCP ClientConnection: looks like the other end has closed the connection. This is fine: {ex}");
Disconnect();
}
}
Expand Down
6 changes: 3 additions & 3 deletions kcp2k/Assets/kcp2k/highlevel/KcpConnection.cs
Original file line number Diff line number Diff line change
Expand Up @@ -578,12 +578,12 @@ void SendReliable(KcpHeader header, ArraySegment<byte> content)
if (sent < 0)
{
// GetType() shows Server/ClientConn instead of just Connection.
Log.Warning($"{GetType()}: Send failed with error={sent} for content with length={content.Count}");
OnError(ErrorCode.InvalidSend, $"{GetType()}: Send failed with error={sent} for content with length={content.Count}");
}
}
// otherwise content is larger than MaxMessageSize. let user know!
// GetType() shows Server/ClientConn instead of just Connection.
else Log.Error($"{GetType()}: Failed to send reliable message of size {content.Count} because it's larger than ReliableMaxMessageSize={ReliableMaxMessageSize(kcp.rcv_wnd)}");
// GetType() shows Server/ClientConn instead of just Connection.
else OnError(ErrorCode.InvalidSend, $"{GetType()}: Failed to send reliable message of size {content.Count} because it's larger than ReliableMaxMessageSize={ReliableMaxMessageSize(kcp.rcv_wnd)}");
}

void SendUnreliable(ArraySegment<byte> message)
Expand Down