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Update Challenge_CN.txt #70

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69 changes: 35 additions & 34 deletions CN/Challenge_CN.txt
Original file line number Diff line number Diff line change
@@ -1,45 +1,46 @@
Challenge_CN = {
Challenge_YouHaveOneDay_name = "01. 你有一天时间",
Challenge_YouHaveOneDay_desc = "某天你回到诺克斯县,你还没搞清楚你在哪里,感染就开始了. <LINE> <LINE> 只有一天时间是相对安全的,僵尸数量非常多,它们会找到你 <LINE> <LINE> [感谢玩家BobHeckling制作的社区地图,感谢社区提供的地图制作工具.]",
Challenge_YouHaveOneDay_name = "01. 你只有一天时间",
Challenge_YouHaveOneDay_desc = "你回到了诺克斯郡。 你又回到了僵尸毁灭工程最初感染开始的地图。 <LINE> <LINE> 你有相对安全的一天,之后尸潮将找到你并蜂拥而来。 <LINE> <LINE>
哪里是你再次背水一战的地方? 哪里是你昔日背水一战的地方? 最好赶紧找到它。 <LINE> <LINE> 【感谢社区地图作者 BobHeckling 使用当前的 PZ 工具集重建了 0.1.5 版的地图。】",
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Challenge_WinterIsComing_name = "02. 冬天来了",
Challenge_WinterIsComing_desc = "这是七月中旬,突然凉风四起,冬天来了,虽然只有短短三天. <LINE> <LINE> 没什么可以帮助你,你只有很少的资源 <br><br> 僵尸虽然会受到寒冷的影响而减速,但并不致命. <LINE> <LINE> 记得多穿点衣服<br><br> 祝你好运 <br><br> 幸存者...",
Challenge_WinterIsComing_name = "02. 凛冬将至",
Challenge_WinterIsComing_desc = "现在是七月中旬,但是突然凉风四起。 仅仅三天之后凛冬将至,这是以前从未发生过的。 <LINE> <LINE> 你在一个孤立的地方醒来,只有极为可怜的补给。 <LINE> <LINE> 尸潮的行动速度也许会因为严寒而降低,但是这丝毫不降低他们的危险程度。 <LINE> <LINE> 把自己包裹的暖和一点,幸存者...",
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Challenge_OpeningHours_name = "03. 营业时间",
Challenge_OpeningHours_desc = "商场周围这些可怜的人都是来购物的,这是它们经常来的地方 <br><br> 本能驱使它们在营业时间进入商场 <LINE> <LINE> 虽然你只有一个人,但过一会商场门会打开,僵尸们将一拥而入.",
Challenge_OpeningHours_desc = "商场被僵尸包围了。 在很久以前,这个商场对这些人有着极为重要的意义。 <br><br> 本能驱使它们涌向商场的入口,一种他们以前习惯常做的事的记忆... <LINE> <LINE> 你是孤独的,但是过不了多久,早上9点商场就会准备好营业,商场的门会打开,尸潮将会涌入。 <LINE> <LINE> 为对付尸潮做好准备。",

Challenge_AReallyCDDAy_name = "04. 一个真正的CDDA挑战",
Challenge_AReallyCDDAy_desc = "你喝醉后去洗澡.结果在回家的路上摔了个跟头,晕了过去,还受了伤 <br><br> 天空下起了雨,你淋雨了,得了很严重的感冒. <br><br> 醒来后发现你住的房子居然也着火了 <br><br> 今天你真是太倒霉了,这样下去的话你可能看不到明天了.",
Challenge_AReallyCDDAy_name = "04. 一个真正的CDDA(大灾变)",
Challenge_AReallyCDDAy_desc = "你喝的烂醉如泥,还得了重感冒,冲了个凉还重重地摔了一跤。 <br><br> 更糟糕的是,你的房子还着火了。 今天对你来说肯定是极为不幸的一天。 <LINE> <LINE> 【此故事受到了一款很棒的,制作极佳的必玩游戏 <LINE> <LINE> ‘大灾变:黑暗之日’(Cataclysm: Dark Days Ahead)中的 <LINE> <LINE> “真是糟糕的一天”(A Really Bad Day)的启发】",
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Challenge_Challenge1_name = "05. 林中小木屋 - 最后一站",
Challenge_Challenge1_desc = "你只有很短的时间准备,它们会从四面八方出现. <LINE> 检查所有你能看到的地方,但你又能坚持多久呢? <LINE> 准备好你的武器... <BR> 僵尸的攻击是无尽的,尽量让自己生存更长的时间,并合理使用周围有限的资源.",
Challenge_Challenge1_name = "05. 林中小屋 - 背水一战",
Challenge_Challenge1_desc = "你可以听到他们正在接近,如潮水般的僵尸,从四面八方进攻你孤立无援的庇护所。 <LINE><LINE> 死亡无法避免,但是一把霰弹枪近在眼前。 <LINE><LINE> 背水一战 - 尸潮的波数是无限的且每波的僵尸数量会越来越多。 <LINE><LINE> 面对占压倒性数量优势的僵尸,尽可能地存活下去。",
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Challenge_Challenge2_name = "06. 林中小木屋 2 - 最后一站充能版",
Challenge_Challenge2_desc = "你只有很短的时间准备,它们会从四面八方出现. <LINE> 检查所有你能看到的地方,但你又能坚持多久呢? <LINE> 准备好你的武器... <BR> 僵尸的攻击是无尽的,你需要合理的分配你的点数. <LINE> 尽量让自己生存更长的时间,并合理使用周围有限的资源. <LINE> <BR> TIPS:可通过击杀僵尸获得点数,点数可用来升级技能,购买武器道具,修理武器等. <LINE> ",
Challenge_Challenge2_name = "06. 林中小屋 2 - 背水一战 2",
Challenge_Challenge2_desc = "在另一天,另一间庇护所准备沐浴鲜血。 <LINE> 尸潮向你涌来,你的死亡将既痛苦又可怕。 所以,出去战斗吧... <LINE><LINE> 背水一战 - 尸潮的波数是无限的且每波的僵尸数量会越来越多。 <LINE><LINE> 可通过击杀僵尸获得金钱,金钱可用来购置装备,升级并修复那浸透了鲜血的武器。 <LINE> ",
Comment on lines +17 to +18
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Suggested change
Challenge_Challenge2_name = "06. 林中小屋 2 - 背水一战 2",
Challenge_Challenge2_desc = "在另一天,另一间庇护所准备沐浴鲜血。 <LINE> 尸潮向你涌来,你的死亡将既痛苦又可怕。 所以,出去战斗吧... <LINE><LINE> 背水一战 - 尸潮的波数是无限的且每波的僵尸数量会越来越多。 <LINE><LINE> 可通过击杀僵尸获得金钱,金钱可用来购置装备,升级并修复那浸透了鲜血的武器。 <LINE> ",
Challenge_Challenge2_name = "06. 林中小屋 2 - 背水一战 累计赌注",
Challenge_Challenge2_desc = "又是一天, 又是一间准备血拼的小屋。 成群的人向你涌来, 而你的死亡将如它的恐怖般痛苦的。 所以出去战斗吧... <LINE> <LINE> 背水一战 – 累计赌注的特色是数量不断增加的无尽的尸潮。 用击杀僵尸赚到的钱来购买装备, 提升等级和修理你那血淋淋的武器。",

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奇怪的修改:

  • “成群的人向你涌来, 而你的死亡将如它的恐怖般痛苦的。”

  • 累计赌注的特色是数量不断增加的无尽的尸潮。

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原文:
Challenge_Challenge2_name = "House in the Woods - Last Stand Accumulator",
Challenge_Challenge2_desc = "Another day, another cabin ready to be bloodied. The hordes are upon you, and your death will be as painful as it is gruesome. So go out fighting... Last Stand – Accumulator features endless waves of zombies in ever-increasing numbers. Use money earned by killing zeds to buy equipment, level up and repair your blood-soaked weaponry.",

对应:

  1. “成群的人向你涌来, 而你的死亡将如它的恐怖般痛苦的。”
    The hordes are upon you, and your death will be as painful as it is gruesome.
  2. 累计赌注的特色是数量不断增加的无尽的尸潮。
    Accumulator features endless waves of zombies in ever-increasing numbers.

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累计赌注的特色是数量不断增加的无尽的尸潮。
Accumulator features endless waves of zombies in ever-increasing numbers.

  • 会不会造成理解困难

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累计赌注的特色是数量不断增加的无尽的尸潮。
Accumulator features endless waves of zombies in ever-increasing numbers.

  • 会不会造成理解困难

我也很疑惑,Accumulator 在这里到底用中文应该怎么翻译,词汇量不足一直想不到。

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就剩这个了,难


Challenge_AStormIsComing_name = "07. 暴风雨来了",
Challenge_AStormIsComing_desc = "云正聚集在肯塔基州。远处可以听到雷声。<LINE> <LINE>随着天空变暗,绊倒的死者变得焦躁不安。 <LINE> <LINE>这场风暴会随着它的凶猛增长回落,但永远不会结束。",
Challenge_AStormIsComing_name = "07. 风暴将至",
Challenge_AStormIsComing_desc = "乌云正聚集在肯塔基州上空。在很远处就可以听到雷声。 <LINE> <LINE> 随着天色变暗,蹒跚行动的僵尸也变得焦躁不安。 <LINE> <LINE> 这场风暴会时强时弱,但永远不会结束。",
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Challenge_TheDescendingFog_name = "08. 雾来了",
Challenge_TheDescendingFog_desc = "人们首先在水面上看到它。像是在俄亥俄河上的一条微弱的白色毯子。 <LINE> <LINE>它起初是一小片雾。然后它笼罩了整个城镇。市民们在阴霾中尖叫着死去。<LINE> <LINE>无情的大自然吞噬着一切。",
Challenge_TheDescendingFog_name = "08. 死亡迷雾",
Challenge_TheDescendingFog_desc = "人们首先在水面上看到它,像是一条淡白色的毯子覆盖在俄亥俄河上。 <LINE> <LINE> 起初只是一小片薄雾,之后它笼罩了整个城镇,城镇市民在迷雾中尖叫着死去。 <LINE> <LINE>现在他们走出了城镇,为了追求生存无形、无声、无情。",
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Challenge_Kingsmouth_name = "09. 王口",
Challenge_Studio_desc = "所有最好的电影都是在这里拍摄的!",
Challenge_Kingsmouth_name = "09. 金斯茅斯",
Challenge_Studio_desc = "所有最好的电影都是在这里拍的!",
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Challenge_Studio_name = "10. 影棚",
Challenge_Kingsmouth_desc = "祝您在王口岛上度过一段轻松的时光!",
Challenge_Kingsmouth_desc = "享受金斯茅斯岛上的悠闲生活!",
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-- On-screen UI
Challenge_Challenge2_PressKey = "按下'o'键 花费一些点数购买物品",
Challenge_Challenge2_WaveStart = "第 %1 波 : %2 (按回车键跳过等待时间)",
Challenge_Challenge2_WaveDuration = "第 %1 波: %2",
Challenge_Challenge2_ZombiesLeft = "僵尸剩余 : %1",
Challenge_Challenge2_Money = "点数 : %1",
Challenge_Challenge2_Money2 = "玩家 %1 点数 : %2",
Challenge_Challenge2_WaveFinished = "第 %1 波 完成 : %2",
Challenge_Challenge2_MoneyGained = "获得点数 : %1",
Challenge_Challenge2_XPGained = "获得经验 : %1",
Challenge_Challenge2_PressKey = "按下“o”键 花费一些金钱来获得永久的属性提升",
Challenge_Challenge2_WaveStart = "第 %1 波 %2 (按回车键跳过等待时间)",
Challenge_Challenge2_WaveDuration = "第 %1 波 %2",
Challenge_Challenge2_ZombiesLeft = "僵尸剩余 %1",
Challenge_Challenge2_Money = "金钱 : %1",
Challenge_Challenge2_Money2 = "玩家 %1 金钱 : %2",
Challenge_Challenge2_WaveFinished = "第 %1 波 剩余 : %2",
Challenge_Challenge2_MoneyGained = "获得金钱 : %1",
Challenge_Challenge2_XPGained = "获得经验 %1",
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-- Window
Challenge_Challenge2_WindowTitle = "最后一站",
Challenge_Challenge2_WindowTitle = "背水一战",
Challenge_Challenge2_TabPlayer = "玩家",
Challenge_Challenge2_Weapons = "武器",
Challenge_Challenge2_TabItems = "物品",
Expand All @@ -55,9 +56,9 @@ Challenge_CN = {
-- WeaponRepairWindow
Challenge_Challenge2_RepairWeapon = "修理武器",
-- WeaponUpWindow
Challenge_OpeningHoursInfoBox = " <CENTRE> 上午九点开始营业. <LINE> <LINE> 准备好迎接它们...",
Challenge_WinterIsComingInfoBox = " <CENTRE> 漫长的冬天开始了. <LINE> <LINE> 穿暖和点...",
Challenge_YouHaveOneDayInfoBox = " <CENTRE> 经过24小时的旅途 <LINE> <LINE> 回来后发现诺克斯县成为了可怕的地狱!...",
Challenge_AStormIsComingInfoBox = " <CENTRE> 无尽的恶劣天气提前到达...",
Challenge_TheDescendingFogInfoBox = " <CENTRE> 它变得模糊不清...",
}
Challenge_OpeningHoursInfoBox = " <CENTRE> 商场上午九点开始营业。 <LINE> <LINE> 准备好迎接尸潮...",
Challenge_WinterIsComingInfoBox = " <CENTRE> 三天后凛冬将至。 <LINE> <LINE> 别忘了把自己包裹得暖和一点...",
Challenge_YouHaveOneDayInfoBox = " <CENTRE> 24小时后你在诺克斯县的旅途将成为可怕的地狱...",
Challenge_AStormIsComingInfoBox = " <CENTRE> 无尽的恶劣天气到达之前...",
Challenge_TheDescendingFogInfoBox = " <CENTRE> 越来越看不清楚了...",
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}