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Update README.md
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MrAlaux authored Sep 29, 2022
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- From Crispy Doom (inspired or ported code):
- **Minimalistic HUD** (without translucent variants);
- **Resurrect from savegame** (Run key + Use key);
- _**'NOTARGET'**_ cheat;
- _**Things move over/under things**_ setting;
- **Freeaim** (Vertical Aiming);
- **Jumping** (default key: <kbd>Alt</kbd>, must be enabled first);
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- **Interactive character cast** (Turn keys to rotate enemy, Run key to gib, Strafe keys to skip);
- Reenabled _**'NOMOMENTUM'**_ cheat.
- _**Disable Background**_ setting, to disable the background on setup screens and dynamic Help screen
- _**Field of View**_ setting, as featured in Doom Retro
- _**Damage Tint Cap**_ and _**Bonus Tint Cap**_, to attenuate or disable the red and yellow screen tint
- _**Disable Berserk Tint**_ setting
- _**Extra Gibbing**_ setting, to force Berserk Fist, Chainsaw and SSG gibbing
- _**Bloodier Gibbing**_ setting
- _**Smart Totals**_ setting
- _**Bobbing Styles**_ selection, as seen in Zandronum
- _**Bobbing Percentage**_ setting
- **Crosshair:**
- **Coloring based on linetarget health**;
- **Highlight on fuzzy targets**;
- **5 new types**.
- Coloring based on linetarget health;
- Highlight on fuzzy targets;
- 5 new types;
- Dedicated toggle key.
- **Crouching/ducking** (default key: <kbd>C</kbd>, must be enabled first)
- **Screen wipe/transition effect selection** (**Warning**: _"Seizure"_ might legitimately be seizure-inducing, use with caution)
- _**One-Key Quick Save/Load**_ setting, to skip the confirmation prompt
- _**Disable Horizontal Autoaim**_ setting
- **Gray-colored Health count when invulnerable**, which also flashes when the effect is running out
- _**Smooth Health/Armor Count**_ setting, to progressively increase and decrease said displayed values, similar to Heretic
- _**Alternative Arms Display**_ setting, to show the Chainsaw or SSG's availability on the Arms widget in place of the trivial Pistol
- _**Sound Clipping Distance**_ selection, to optionally double the distance at which SFX become audible
- _**View Height**_ setting, which allows to enter a custom height value between 8 and 56 for the player's POV (default is 41, the original)
- _**View Height**_ setting, which allows to enter a custom height value between 32 and 56 for the player's POV (default is 41, the original)
- New **cheats**:
- _**'FULLCLIP'**_ for infinite ammo;
- _**'VALIANT'**_ for fast weapons;
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- _**'SPAWN'**_ to spawn a hostile or friendly actor based on its mobjtype index;
- _**'RESURRECT' / 'IDRES'**_ to resurrect the player without toggling IDDQD;
- _**'SCANNER' / 'ANALYZE'**_ to give some info on the player's linetarget, similar to GZDoom's _'linetarget'_ console command;
- _**'MDK'**_, much like in ZDoom
- _**'SAITAMA'**_, to enable the MDK Fist (replaces A_Punch's melee attack with the MDK attack)
- _**'MDK'**_, much like in ZDoom;
- _**'SAITAMA'**_, to enable the MDK Fist (replaces A_Punch's melee attack with the MDK attack, also featuring an alternate attack when holding down Strafe On);
- _**'TURBO'**_ to change the player speed in-game.
- **Sound Links check for a dedicated lump**, therefore allowing usage of a custom sound effect
- **"Correct" first person sprite centering** (the original code had an offset of one pixel to the right)
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