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## New Features | ||
* Implemented Crispy Doom's "Squat Weapon Down On Impact" | ||
* Implemented Crispy Doom's drawing of Berserk in place of the Ammo count when the Fist is equipped | ||
* Implemented crosshair lock-on | ||
* Implemented horizontal autoaim indicators for crosshair | ||
* Implemented toggle to force the default crosshair color when coloring based on target health without a target | ||
* Implemented "Advance Internal Demos" setting | ||
* 'IDNLEV' / 'IDNEXT' cheat, to end the level | ||
* Implemented "Nugget HUD" support | ||
* Implemented toggle to allow usage of chat in singleplayer | ||
* Implemented key to make the Automap marks blink (default key: <kbd>B</kbd>) | ||
* Implemented an Automap color for unrevealed secret sectors | ||
* Implemented a toggle to have the Gamma Correction key cycle through "new" gamma levels instead | ||
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## Changes | ||
* Merged Woof 10.4.0's changes, therefore: | ||
* Removed Nugget's "Disable [Menu] Background" toggle | ||
* Renamed 'a11y_palette_changes' to 'palette_changes' | ||
* Renamed 'a11y_extra_lighting' to 'extra_level_brightness' | ||
* Restored "Weapon Recoil" menu item | ||
* Restored "Message Listing Scrolls Upwards" toggle, and enabled it by default | ||
* Offer selection of widescreen ratios in the setup menu itself | ||
* 'rfov' is now calculated in R_ExecuteSetViewSize(), therefore: | ||
* Made it no longer necessary to reset the whole screen to change the FOV | ||
* Fixed a bug where 'rfov' was set before 'casual_play', which caused projection issues | ||
* Fixed randomly mirrored deaths in finale cast | ||
* Fixed 'MDK' and 'SPAWN' cheats crashes | ||
* Added a check for 'crosshair.cr' being set before drawing the crosshair, fixing an occassional crash when toggling the crosshair on for the first time with the toggle key | ||
* Added a check for 'psp->state' being set to the condition to call P_NuggetBobbing(), fixing a crash when the player becomes a "zombie" | ||
* D_NuggetUpdateCasual() is now called in G_InitNew() and G_DoPlayDemo(), and it now checks for 'timingdemo' | ||
* Due to implementation of Nugget HUD, removed hardcoded Crispy HUD variants | ||
* Set default value of 'comp_iosdeath' to 0 | ||
* Added basic Linux install script (thanks @Zse00) | ||
* Replaced placeholder built-in setup icon with actual setup icon | ||
* Merged Woof 10.5.0 and Woof 10.5.1's changes, therefore: | ||
* The toggle to account for fuzzy targets in the crosshair now has its own variable | ||
* Removed "Force Default [Crosshair] Color" setting | ||
* Changed Level Brightness range from (-16, 16) to (-8, 8) | ||
* Weapons no longer need ammo to be fired when the Infinite Ammo cheat is enabled | ||
* Fixed a crash in Linux | ||
* Cheats: | ||
* Replaced 'IDNLEV' / 'IDNEXT' with 'NEXTMAP' | ||
* Implemented 'NEXTSECRET' cheat | ||
* Removed 'SPAWN' alternative for 'SUMMON' | ||
* Removed 'SCANNER' and 'ANALYZE' alternatives for 'LINETARGET' | ||
* 'BOBBERS' now gives Full Ammo and Keys only when toggling on | ||
* "New" Gamma Correction slider now ranges from 0.5 to 2.0 in steps of 0.05 | ||
* Changed "Horiz. Autoaim Indicators" description to "Horizontal Autoaim Indicators" |
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