Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
MrAlaux authored Sep 14, 2021
1 parent 16de120 commit a934025
Showing 1 changed file with 32 additions and 1 deletion.
33 changes: 32 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,37 @@
# Nugget Doom

Nugget Doom (formerly known as IRamm, originally a [Crispy Doom](https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom) fork) is a fork of [Woof!](https://github.com/fabiangreffrath/woof), intended to implement Crispy Doom features and extras on the MBF engine.
Nugget Doom (formerly known as IRamm, originally a [Crispy Doom](https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom) fork) is a fork of [Woof!](https://github.com/fabiangreffrath/woof), intended to implement features I (Alaux) would like to have (including some Crispy Doom features).

## Features

- From Crispy Doom:
- Minimalistic HUD (partially implemented)
- Resurrect from savegame (Run key + Use key)
- Quick exit (hold Run key when entering "Quit Game" in menu, or when confirming on the quit prompt)
- Extended IDCLEV functionality (IDCLEV00 restarts current map, IDCLEV beyond 32 in Doom 2 warps to the corresponding map if present)
- Interactive character cast (Turn keys to rotate enemy, Run key to gib, Strafe keys to skip)
- "Extra gibbing" setting to force Berserk Fist, Chainsaw and SSG gibbing
- "Disable background" setting, to disable the background on setup screens and dynamic Help screen
- "Adjust Viewheight" setting
- Two new cheats:
- **'FULLCLIP'** for infinite ammo;
- **'VALIANT'** for fast weapons.
- New "Doom compatibility" settings (some adapted from Crispy Doom fixes):
- Blazing doors reopen with wrong sound;
- Manually reactivated moving doors are silent;
- Corrected switch sound source;
- Chaingun makes two sounds with one bullet;
- Fix Lost Soul colliding with items;
- Lost Soul forgets target upon impact;
- Prevent Pain state with 0 damage attacks;
- Bruiser attack (A_BruisAttack) doesn't face target;
- Chaingunner uses pistol/chaingun sound;
- Arch-Vile fire plays flame start sound;
- Dead players can still play "oof" sound;
- Fix lopsided Icon of Sin explosions ;
- Key pickup resets palette;
- Fix IDCHOPPERS invulnerability;
- Partially fix Chainsaw knockback bug.

## Building

Expand Down

0 comments on commit a934025

Please sign in to comment.