Nugget Doom 2.3.0
MrAlaux
released this
14 Dec 10:30
·
730 commits
to master
since this release
Nugget Doom 2.3.0, released December 14th, 2023.
New Features
- Support for intermediate resolutions (e.g. 3X, 5X) and 9X (1800p)
- Background for all menus setting
- Vanilla Fake Contrast setting
- Toggle for Diminished Lighting
- Minimap mode for Automap
- NUGHUD:
- Ammo and Health icons;
- Toggle to apply patch offsets;
- Vertical view offset setting.
- Further Extended HUD color customization
- Show Kills Percentage [in Stats display] setting
- Made the following cheats bindable to keys:
- Infinite Ammo;
- Fast Weapons;
- Resurrect;
- Flight Mode;
- Repeat Last Summon;
- Linetarget Query;
- MDK Attack;
- MDK Fist;
- Explosive Hitscan.
- Show Save Messages setting
- Direct Vertical Aiming for melee attacks
- Disable Melee Snapping setting
Changes
- Merged changes from the following Woof! releases:
- NUGHUD:
- Let Ammo, Health and Armor icons fall back to vanilla sprites;
- Made Patches and icons alignable horizontally and vertically;
- Disabled Armor icon by default;
- Changed
weapheight
range from [0, 200] to [-32, 32]; - Inverted effect of
weapheight
(greater values now shift the sprites downwards)¹ for consistency with other properties; - Changed
secret_y
default to 84, to match Woof!.
- Speed of non-Melt wipes is now independent of resolution
- Implemented Teleporter Zoom for multiplayer respawning
- Blink [Automap] Marks message now includes number of marks
- Applied interpolation for Chasecam speed effect
- MDK Fist attacks now prioritize enemies over friends
- Current resolution is now reported by some video-related menu items
- Disabled
input_spy
andinput_menu_reloadlevel
when typing in Chat
1. This change will affect existing NUGHUDs. Negating the value of weapheight
will restore the intended effect.
Bug Fixes
- Further corrected view pitch as FOV changes
- Disabled teleport-to-Automap-pointer during non-Casual Play
- Corrupted screenshots with integer scaling enabled [by @ceski-1]
- Excess speed when airborne with noclip enabled [thanks @kitchen-ace]
- Blazing door sound fix not applying to Boom doors
- Teleporter Zoom and BFG "explosion" shake affecting all players in multiplayer
- Explosion shake being stopped by the menu during demo playback and netgames
- Choppy Chasecam speed effect when looking up or down
- View snapping when teleporting to Automap pointer while crouching
- View clipping through floor when landing while crouching
- Fixed a demo desync caused by a failed weapon autoswitch when picking up ammo
- View Height increments not being applied immediately
- Tweaked dark menu background and Automap overlay algorithm (fixes very low values)