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Nugget Doom 2.3.0

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@MrAlaux MrAlaux released this 14 Dec 10:30
· 730 commits to master since this release

Nugget Doom 2.3.0, released December 14th, 2023.

New Features

  • Support for intermediate resolutions (e.g. 3X, 5X) and 9X (1800p)
  • Background for all menus setting
  • Vanilla Fake Contrast setting
  • Toggle for Diminished Lighting
  • Minimap mode for Automap
  • NUGHUD:
    • Ammo and Health icons;
    • Toggle to apply patch offsets;
    • Vertical view offset setting.
  • Further Extended HUD color customization
  • Show Kills Percentage [in Stats display] setting
  • Made the following cheats bindable to keys:
    • Infinite Ammo;
    • Fast Weapons;
    • Resurrect;
    • Flight Mode;
    • Repeat Last Summon;
    • Linetarget Query;
    • MDK Attack;
    • MDK Fist;
    • Explosive Hitscan.
  • Show Save Messages setting
  • Direct Vertical Aiming for melee attacks
  • Disable Melee Snapping setting

Changes

  • Merged changes from the following Woof! releases:
  • NUGHUD:
    • Let Ammo, Health and Armor icons fall back to vanilla sprites;
    • Made Patches and icons alignable horizontally and vertically;
    • Disabled Armor icon by default;
    • Changed weapheight range from [0, 200] to [-32, 32];
    • Inverted effect of weapheight (greater values now shift the sprites downwards)¹ for consistency with other properties;
    • Changed secret_y default to 84, to match Woof!.
  • Speed of non-Melt wipes is now independent of resolution
  • Implemented Teleporter Zoom for multiplayer respawning
  • Blink [Automap] Marks message now includes number of marks
  • Applied interpolation for Chasecam speed effect
  • MDK Fist attacks now prioritize enemies over friends
  • Current resolution is now reported by some video-related menu items
  • Disabled input_spy and input_menu_reloadlevel when typing in Chat

1. This change will affect existing NUGHUDs. Negating the value of weapheight will restore the intended effect.

Bug Fixes

  • Further corrected view pitch as FOV changes
  • Disabled teleport-to-Automap-pointer during non-Casual Play
  • Corrupted screenshots with integer scaling enabled [by @ceski-1]
  • Excess speed when airborne with noclip enabled [thanks @kitchen-ace]
  • Blazing door sound fix not applying to Boom doors
  • Teleporter Zoom and BFG "explosion" shake affecting all players in multiplayer
  • Explosion shake being stopped by the menu during demo playback and netgames
  • Choppy Chasecam speed effect when looking up or down
  • View snapping when teleporting to Automap pointer while crouching
  • View clipping through floor when landing while crouching
  • Fixed a demo desync caused by a failed weapon autoswitch when picking up ammo
  • View Height increments not being applied immediately
  • Tweaked dark menu background and Automap overlay algorithm (fixes very low values)