Nugget Doom 3.0.0
MrAlaux
released this
17 Mar 09:09
·
204 commits
to master
since this release
Nugget Doom 3.0.0, released March 17th, 2024.
New Features
- Night-Vision Visor Effect setting
- Alternative Intermission Background setting
- Rewinding [thanks @rfomin]
- 'IDDF' cheat, to find a key on the Automap
- Support for optional health-based player pain sounds
- Support for optional Stats icons
- 'SUMMON' cheat spawning mobjs at position of Automap pointer
- Higher god-mode face priority setting
Changes
- Merged changes from the following Woof! releases:
- Woof! 14.0.0, note:
- Replaced Nugget's Organize Saves by IWAD feature with Woof's Organize Save Files, which also organizes by PWAD [1]
- Temporarily removed Selective Fuzz Darkening
- Adopted Woof's screen sizes, and adapted the Nugget HUD accordingly:
The Nugget HUD is now accessed by setting the "HUD Type" to "Nugget" (which is the default),
and the widescreen arrangement depends on the "HUD Mode" setting - Replaced Nugget's crosshair-coloring-by-target-health logic with Woof's
- Replaced Nugget's use-button timer with Woof's, changed the CVAR names of Nugget's other event timers accordingly [2]
and removed the "only in demos" option - Replaced Nugget's unrevealed-secret-sector Automap color with Woof's revealed-secret-sector color
- Removed Smart Totals setting
- Removed extended gamma levels and
gammacycle
- Changed
menu_background_darkening
tomenu_backdrop_darkening
[2] - Rearranged menus
- Maintained minimum window size of 200p/240p
- Woof! 14.1.0, note:
- Maintained SDL render driver setting (
sdl_renderdriver
)
- Maintained SDL render driver setting (
- Woof! 14.2.0
- Woof! 14.3.0, note:
- Restored
screen_melt
, replacingwipe_type
[2] - Replaced "Seizure" wipe with Woof's "Crossfade"
- Renamed "Fade" wipe to "Black Fade", and changed its value to
4
to make room for the "Fizzle" wipe
- Restored
- Woof! 14.0.0, note:
- Reimplemented Move Over/Under Things feature [3], making it much less bug-prone
- Renamed Impact Pitch (
impact_pitch
) to Flinching (flinching
) [2] - Tweaked zooming effect
- Changed internal values of Nugget's internal mobj flags [4]
- Screenshot directory doesn't default to
savegame_dir
if set anymore - Rebranded "Crispy HUD" as "Nugget HUD"
[1]. This means that existing save files may require to be moved between folders for Nugget to detect them.
[2]. This will affect existing config files.
[3]. Among other changes, the setting itself has been extended: a value of 1
enables the feature only for players,
while a value of 2
enables it for all Things. This differs from the previous implementation, wherein 1
would enable
the feature for all Things.
[4]. This may affect existing saves.
Bug Fixes
- FOV effects not being cleared thoroughly upon loading levels
- Turbo cheat setting incorrect walk-strafing speed
- Crash when toggling Alt. Arms Display without entering a map
- No Melee Snapping toggle not being forcefully disabled during non-casual play