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Nugget Doom 3.0.0

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@MrAlaux MrAlaux released this 17 Mar 09:09
· 204 commits to master since this release

Nugget Doom 3.0.0, released March 17th, 2024.

New Features

  • Night-Vision Visor Effect setting
  • Alternative Intermission Background setting
  • Rewinding [thanks @rfomin]
  • 'IDDF' cheat, to find a key on the Automap
  • Support for optional health-based player pain sounds
  • Support for optional Stats icons
  • 'SUMMON' cheat spawning mobjs at position of Automap pointer
  • Higher god-mode face priority setting

Changes

  • Merged changes from the following Woof! releases:
    • Woof! 14.0.0, note:
      • Replaced Nugget's Organize Saves by IWAD feature with Woof's Organize Save Files, which also organizes by PWAD [1]
      • Temporarily removed Selective Fuzz Darkening
      • Adopted Woof's screen sizes, and adapted the Nugget HUD accordingly:
        The Nugget HUD is now accessed by setting the "HUD Type" to "Nugget" (which is the default),
        and the widescreen arrangement depends on the "HUD Mode" setting
      • Replaced Nugget's crosshair-coloring-by-target-health logic with Woof's
      • Replaced Nugget's use-button timer with Woof's, changed the CVAR names of Nugget's other event timers accordingly [2]
        and removed the "only in demos" option
      • Replaced Nugget's unrevealed-secret-sector Automap color with Woof's revealed-secret-sector color
      • Removed Smart Totals setting
      • Removed extended gamma levels and gammacycle
      • Changed menu_background_darkening to menu_backdrop_darkening [2]
      • Rearranged menus
      • Maintained minimum window size of 200p/240p
    • Woof! 14.1.0, note:
      • Maintained SDL render driver setting (sdl_renderdriver)
    • Woof! 14.2.0
    • Woof! 14.3.0, note:
      • Restored screen_melt, replacing wipe_type [2]
      • Replaced "Seizure" wipe with Woof's "Crossfade"
      • Renamed "Fade" wipe to "Black Fade", and changed its value to 4 to make room for the "Fizzle" wipe
  • Reimplemented Move Over/Under Things feature [3], making it much less bug-prone
  • Renamed Impact Pitch (impact_pitch) to Flinching (flinching) [2]
  • Tweaked zooming effect
  • Changed internal values of Nugget's internal mobj flags [4]
  • Screenshot directory doesn't default to savegame_dir if set anymore
  • Rebranded "Crispy HUD" as "Nugget HUD"

[1]. This means that existing save files may require to be moved between folders for Nugget to detect them.

[2]. This will affect existing config files.

[3]. Among other changes, the setting itself has been extended: a value of 1 enables the feature only for players,
while a value of 2 enables it for all Things. This differs from the previous implementation, wherein 1 would enable
the feature for all Things.

[4]. This may affect existing saves.

Bug Fixes

  • FOV effects not being cleared thoroughly upon loading levels
  • Turbo cheat setting incorrect walk-strafing speed
  • Crash when toggling Alt. Arms Display without entering a map
  • No Melee Snapping toggle not being forcefully disabled during non-casual play