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MrClock edited this page Jul 24, 2022
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The goal of this project is to create an intuitive, node based interface to compose model.cfg files that are necessary for custom models in Arma 3. The addon utilizes Blender's custom node tree framework, and so is written in python.
This wiki will provide info on the various functions of the nodes, their limits, and some tips on their best uses.
Set of nodes included in the addon (may not be complete depending on the time of visiting this page, more may be added in later versions).
- Addon info
- Technicalities
- Sockets
- Nodes
- Overview
- Skeleton
- Skeleton preset
- Model
- Model preset
- Bone
- Bone preset
- Section
- Animation
- Animation preset
- Animation class - rotate muzzle flash
- Animation class - rotate trigger
- Animation class - move trigger
- Animation class - rotate selector
- Animation class - hide sight
- Animation class - hide magazine
- Animation list - hide bullets
- Animation list - rotate doors
- Animation list - move doors
- Animation list - hide glasses
- Animation list - tank wheels
- Animation list - car wheels
- Animation list - car steering wheels
- Animation list - turret
- Operator
- Miscellaneous