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This repository has been archived by the owner on Nov 7, 2023. It is now read-only.

Releases: MrJake222/AUNIS

Release aunis-1.9.12-alpha-2021-02-12

12 Feb 12:13
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Fixed

  • Fixed #286, Naquadah Ore drops Xp now,
  • Fixed #284, added check for optifine shit...,
  • Fixed #285, Beamers no longer crash when gate engages,
  • Fixed beamers delaying obstruction check when placed down,

Release aunis-1.9.12-alpha-2021-02-10

10 Feb 14:24
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Fixed

  • Fixed #283, the gate leaves snow layers inside the Gate intact while opening,
  • Fixed #282, Snow layer under DHD is now correctly lit up,
  • Fixed #281, missing glyph texture on the DHD with Aged texture.

Tweaks

  • Greatly reduced cost of the Rings.

Release aunis-1.9.12-alpha-2021-02-08

08 Feb 17:14
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Added

Added DHD aged texture (by Harald)
Added universal config option for biomes

Fixed

Fixed #257, Added snow under DHD and automatic snow camo in gate blocks
Fixed #275, Naquadah no longer spills behind the DHD
Fixed #277, Notebook doesn't crash now
Fixed GUI opening when gate was unmerged
Fixed target beamer retaining fluid beam color after transfer

Tweaks

Done beamer revamp, fixed #273
Nerfed Universe gates
PageRenameGui does not pause game
Made Notebook and Universe Dialed stackable (with same NBT)
Hidden empty notebook from JEI (It doesn't make any sense to take it from there)
Updated French translations (thanks, Harald)

Recipe changes

Added Universe Dialer craftings
Universe dialer clone crafting and JEI support
Notebook page recipe tweaks and JEI support
Tweaked Universe recipes
Removed recipes using silicon
Added page clone recipe
Fixed craftings of Notebooks

Release aunis-1.9.12-alpha-2021-02-04

04 Feb 19:04
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Added

Added OpenComputers menu to EntryChangeGui
Added Abort to EntryChangeGui

Fixed

Fixed inner ring of the DHD being rotated
Fixed StargateTeleportEntityEvent not being posted

Release aunis-1.9.12-alpha-2021-02-03

03 Feb 23:24
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Additions

  • Added GUI for Universe dialer and Notebook (WIP)

I don't recommend using this version with survival worlds as it may brick them, get your addresses lost or whatever.
At least make backups.

Release aunis-1.9.12-alpha-2021-02-01

01 Feb 23:40
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Added

  • Added biome overlay forcing,

Fixed

  • Fixed #266, Now dialing 9 chevrons from the DHD is possible with 1 upgrade,

Release aunis-1.9.12-alpha-2021-01-14

14 Jan 21:14
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Fixes

  • Fixed #263, litte bit of worldgen configs,
  • Fixed #265, sooty texture works for DHD,
  • Reverted commits regarding the new generation system,

Release aunis-1.9.12-alpha-2021-01-12

12 Jan 22:14
a69da4e
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Added

  • Added aged (Universe and Milky Way only), sooty (Milky Way only) textures, thanks Harald,
  • Added OreDictionary for Naquadah ore, ingots, block,
  • [QOL] Added IUpgradable interface. Now it's possible to insert upgrades with RMB Added IUpgradable interface and RMB upgrade insertion into stargate, beamer and dhd,

Fixed

  • Fixed #260, Added "G" => "" replacement in SymbolTypeEnum#fromEnglishName,
  • Fixed capacitors on dedicated servers - Now capacitors will use NBT values instead of capability saving. Old capacitors should not lose their power,
  • Fixed import warnings,

Minor changes

  • Lowered saturation for mossy gate,
  • Modified /sgquery givePage argument behavior,
  • Normalized imports,
  • Updated StargateGenerators - Added isValid method to OptimalStargatePlace - Added minFuel, maxFuel to DHD config - Added error catching to Mysterious page,
  • Invisible block added to JEI blacklist,

Release aunis-1.9.12-alpha-2021-01-05

05 Jan 21:12
06e5a90
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Highlights

  • Stargate Fast-build feature
    Hold RMB with chevron or ring blocks in hand on stargate base to automatically put blocks in the right places. Should replace grass, vines, any replacable blocks
  • Added BiomeOverlay system
  • Added frosted and mossy textures support, by Harald
  • New Universe Dialer textures and models, by Harald

Fixed

  • Fixed notebook address replacement
  • Fixed Facing down when activating DHD error and... Now it's possible to look down and activate buttons
  • Fixed gates doing 180 degree spin when dialing adjacent glyphs
  • Fixed #256, Camo Blocks now respect the bounding box of blocks used.
  • Fixed #255, (snow layers on stargates) Actually disabled snow layers, buttons and such stuff on: stargates, DHD, Transport ring controller, invisible block
  • Fixed #199, added english subtitles (by Glen Jolley)
  • Fixed #246, Notebook Page position option
  • Fixed #233, Orlin's gate works fine with BoP installed - Added more error info (just in case)
  • Fixed #232, Updated russian localization and modified a bit
  • Fixed #251
  • Fixed #238
  • Fixed logging to use proper logging levels.

Added

  • Added configurable delay for mysterious page
  • Stargate events in API. Yaaay!
  • Changed StargateGenerationHelper to LinkingHelper in AbstractStargateGenerator
  • Added AUTOCLOSE in StargateClosedReasonEnum
  • Added /sglinkdhd [radius] [vertical radius] command (testing) - Added command - Moved updateLinkedGate method from StargateGenerationHelper to LinkingHelper
  • Merge remote-tracking branch 'origin/master' into slava110
  • Trying to make hierarchy for stargate generators Actually it's working but there's many stuff I didn't finished yet... I want this to be in AUNIS API in the future (AbstractStargateGenerator). And I'll probably rework everything tomorrow :/ Also wanted to add JSON implementation for modpack developers to add planet stargates. But tomorrow
  • Separated members' variant detection and moved absent block logic to merge helpers.
  • tryAutobuild better logic (with matchMember) and sound playing
  • Added MemberTile hierarchy I don't want method breakBlock to be repeated
  • Added stargate ItemBlock class hierarchy Less repetitive code
  • Added better stargate block class hierarchy I hope... I didn't forgot anything here... :I
  • Added proper debug mode - Added debug mode configuration option (enabled by default in dev environment) - Removed Aunis.info(String msg) method - Renamed Aunis.log(String msg) to Aunis.debug(String msg)
  • COFHCore dependency now optional Yay!