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#Pokémon Engine

Join the chat at https://gitter.im/maierfelix/PokeMMO

Demo
Runs best on Chrome.
Uses the 2D canvas to render the editor mode and WebGL for the gameplay (unfinished).
Graphics used in the demo are created by EpicDay and Red_Ex.
Sounds are taken from SoundBible.

  • Z: Action
  • X: Run
  • C: Jump
  • F1: Switch renderer (webgl/canvas)
  • F2: Edit mode
  • F3: Free camera mode (Press right mouse key to drag around)
  • F4: God mode

Setup:

Client:
npm install
npm run watch

Server:
cd ./server
npm install
npm run start
  • Engine

    • Collisions
    • Camera
    • 3D Audio implementation
    • Grid based path finding
    • Maps
    • Map connections
    • Dynamic multi-lingual support
    • Mini map
    • Pings
    • Notifications (Map name, dialog boxes etc)
    • Record/Replay Mode
    • Seed based animations
    • Canvas renderer
    • WebGL renderer
    • Normal map based lighting
  • Editor

    • Undo & Redo
    • Select, Copy, Paste, Cut, Delete (unstable)
    • Range map entity selections
    • Map entities
    • Map entities settings
    • Map entity add & edit support
    • Map entity collison box editor
    • Draggable map entities
    • UI
    • Background map tile drawing
    • Background map collision tile drawing
    • Map connections
    • Map entity event code editor
  • Interpreter

    • Syntax
    • Global flags
    • Expressions
    • Game api
    • Frame based step script execution

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👾 WebGL Pokemon MMO Engine with Realtime Editor

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