This project focuses on the development of a thrilling 3D gaming experience using the Unreal Engine framework and harnessing the power of C++ programming. In this immersive game, players are tasked with outmaneuvering AI opponents within a specific time frame. Victory can be achieved through strategic melee combat or skillful deployment of explosive devices targeting the AI entities.
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Objective:
- Outmaneuver AI opponents within a stipulated time frame.
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Combat Options:
- Engage in strategic melee combat for triumph.
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Explosive Devices:
- Adeptly use explosive devices to gain an advantage.
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Bomb Variants:
- Diverse assortment of bomb variants scattered across the gameplay arena.
- Collect and deploy bombs strategically.
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Tactical Depth:
- Each bomb type imparts distinct effects on the player character.
- Introduces a layer of tactical depth and complexity to the gameplay.
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Engaging Challenge:
- Requires swift decision-making and precise execution.
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AI Adversaries:
- Varied AI opponents with unique behaviors.
Follow these steps to get started with the project:
- Clone the Repository:
git clone https://github.com/MuhammadAbdullahAbid/Bomber-Man_Game
- Install Dependencies:
- Ensure Unreal Engine and necessary dependencies are installed.
- Build and Run:
- Build the project using Unreal Engine and run the game.
Contributions are welcome! If you have ideas for improvements or encounter issues, feel free to:
- Open an issue.
- Submit a pull request.