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This is a 3D top-down game in which you have to collect bombs and throw them at your enemies in order to win

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MuhammadAbdullahAbid/Bomber-Man_Game

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Project Overview

This project focuses on the development of a thrilling 3D gaming experience using the Unreal Engine framework and harnessing the power of C++ programming. In this immersive game, players are tasked with outmaneuvering AI opponents within a specific time frame. Victory can be achieved through strategic melee combat or skillful deployment of explosive devices targeting the AI entities.

Gameplay Highlights

  • Objective:

    • Outmaneuver AI opponents within a stipulated time frame.
  • Combat Options:

    • Engage in strategic melee combat for triumph.
  • Explosive Devices:

    • Adeptly use explosive devices to gain an advantage.
  • Bomb Variants:

    • Diverse assortment of bomb variants scattered across the gameplay arena.
    • Collect and deploy bombs strategically.
  • Tactical Depth:

    • Each bomb type imparts distinct effects on the player character.
    • Introduces a layer of tactical depth and complexity to the gameplay.

Challenges and Gameplay Dynamics

  • Engaging Challenge:

    • Requires swift decision-making and precise execution.
  • AI Adversaries:

    • Varied AI opponents with unique behaviors.

Getting Started

Follow these steps to get started with the project:

  1. Clone the Repository:
    git clone https://github.com/MuhammadAbdullahAbid/Bomber-Man_Game
  2. Install Dependencies:
  • Ensure Unreal Engine and necessary dependencies are installed.
  1. Build and Run:
  • Build the project using Unreal Engine and run the game.

Contributing

Contributions are welcome! If you have ideas for improvements or encounter issues, feel free to:

  • Open an issue.
  • Submit a pull request.

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This is a 3D top-down game in which you have to collect bombs and throw them at your enemies in order to win

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