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Fix synchronization issues in RNG checkpointing utils #5273
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Signed-off-by: Szymon Karpiński <skarpinski@nvidia.com>
Signed-off-by: Szymon Karpiński <skarpinski@nvidia.com>
Signed-off-by: Szymon Karpiński <skarpinski@nvidia.com>
Signed-off-by: Szymon Karpiński <skarpinski@nvidia.com>
mzient
reviewed
Jan 12, 2024
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CUDA_CALL(cudaMemcpyAsync(states_, other.states_, sizeof(curandState) * len_, | ||
cudaMemcpyDeviceToDevice, cudaStreamDefault)); | ||
CUDA_CALL(cudaStreamSynchronize(cudaStreamDefault)); |
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It will do for a quick bug fix, but it would probably be better to use a proper stream.
mzient
approved these changes
Jan 12, 2024
banasraf
approved these changes
Jan 15, 2024
!build |
CI MESSAGE: [12105479]: BUILD STARTED |
CI MESSAGE: [12105479]: BUILD FAILED |
CI MESSAGE: [12105479]: BUILD PASSED |
stiepan
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Jan 16, 2024
This PR fixes two synchronization bugs. Both problems happen when you're restoring from checkpoint in random GPU operators and are due to lack of synchronization after H2D & D2D copies. --------- Signed-off-by: Szymon Karpiński <skarpinski@nvidia.com>
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Category:
Bug fix (non-breaking change which fixes an issue)
Description:
This PR fixes two synchronization bugs pointed out by @mzient . Both problems happen when you're restoring from checkpoint in random GPU operators and are due to lack of synchronization after H2D & D2D copies.
PS. Another problem pointed out was that synchronization between
SaveState
andSerialize
is handled by the pipeline and not by those functions. This is a design problem and I added a TODO to fix it. I'm currently reworking how synchronization works when a checkpoint is saved, so I'll fix it there.Additional information:
Affected modules and functionalities:
RngCheckpointingUtils
Key points relevant for the review:
Tests:
Checklist
Documentation
DALI team only
Requirements
REQ IDs: N/A
JIRA TASK: DALI-3777