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Update terminology.rst (#156)
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Correct kernel map for Kernel I. 
 - According to the animation the input with index 0 maps also to output with index 0 in kernel I.
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daniel-scholz authored Jun 7, 2020
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2 changes: 1 addition & 1 deletion docs/terminology.rst
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Expand Up @@ -77,7 +77,7 @@ In this example, we require 9 kernel maps for all :math:`3\times 3` kernel. Howe
- Kernel B: 1 → 0
- Kernel B: 0 → 2
- Kernel H: 2 → 3
- Kernel I: 0 → 2
- Kernel I: 0 → 0



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