Releases: NaomiMod/blender-NaomiLib
Releases · NaomiMod/blender-NaomiLib
v0.14.9 - [ Blender 4+ ]
Blender 4+ Release!
- Blender 4.0.0-4.1.1 Support
- Speedup
- Material optimization
- Pvr2Image integration (if only .PVR in Textures folder, convert them in .bmp and load it)
- .png / .bmp support
- Alpha Clip support
- Flat shading's color node mapped
- Base color use for mesh without texture
- TypeB proper detection
- OSX path fix
- New debug logging
- New LZ_p archive support
v0.14.7 - [ Blender 4.1.1 ]
- Blender 4.1.1!
- Pvr2img update ( correct 4444/555/1555/565 color conversion )
v0.14.6 - [ Blender 4 ]
- Pvr2Image integration (if only .PVR in Textures folder, convert them in .bmp and load it)
- Alpha Clip fix
- Flat shading's color node mapped
v0.14.5 - [ Blender 4.0.0 Only! ]
Blender 4.0.0 Only!
- Enviroment Mapping
- Bump Mapping
- Added Punch Through list type Alpha support
- Fixed duplicate vertex color loop
- Fixed Constant mode bug
v0.14.4
- Culling support
- Strip generation fix
v0.14.3
- Load Directory (mass import all model .bin in the same directory at once)
- Auto-load Textures (.png / .tga) if present in
Textures
folder where models are being loaded (naming: TexID_000) - Vertex Colors
- Shading initial support
- Orientation options (Z-Up + Negative X default) @TVIndustries
- Debug Logging to
Log
folder in model path
0.13
- Mesh header bitflag detection
- Mesh parameters bitflags
- Poly flags bitflag detection
- Separate triangles now correctly parsed to poly flag bit3, instead of fixed MAGICs.
- Added debugging parameters printout
v0.12 - DOA2 Prototype Update
Support for models of Dreamcast - Dead or Alive 2 (Jan 27, 2000 prototype).
v0.11 small bugfix
- fixed REB color of first mesh
v0.10 RGB import
- added support for material colors