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Sprite Sheet Solver

Sergey Solokhin edited this page Oct 23, 2017 · 1 revision

Multi Aim (Aim Sprite) constraint and Sprite Sheet Solver

Dev Notes

when work with rotation, I found only way which work stable is to use AnimationNotify to record only one node (pConnector) and don't record others, that will break objects transformation matrix

important to check ReadData status for the animation node Out

and also important to check _isnan for each value of returned ReadData vector, it possibly sometimes could return nan (I'm talking about global object translation)