Custom handling of skeleton traps.
- Only a configurable fraction of vanilla skeleton traps are allowed to spawn the initial triggering skeleton horse.
- When that trap horse is triggered by the player approaching within 10 blocks
of it, the trap springs and one of the following actions is taken:
- In aquatic biomes (ocean and river variants), the trap mobs are replaced by 3 witches riding guardians - a "Guardian Trap" - or 3 drowned riding dolphins - a "Dolphin Trap".
- In other biomes, the fate of the trap mobs is selected randomly from the
following options:
- The trap mobs are replaced by three drowned riding zombie horses - a "Trident Trap".
- The original skeleton trap (four skeletons riding skeletal horses) spawns unchanged.
- The trap mobs are replaced by three witches riding cave spiders - a "Poison Trap".
- The trap mobs are replaced by four zombies riding zombie horses - a "Zombie Trap". They wear pumpkin helmets and carry stone swords.
- The trap mobs are replaced by four blazes riding ghasts - a "Ghast Trap".
- The trap mobs are replaced by four baby zombies (with stone swords) riding chickens - a "Chicken Trap".
- The trap mobs are replaced by four creepers, each with a small, configurable chance of being charged - a "Creeper Trap".
- The trap mobs are replaced by three vindicators.
- The trap mobs are replaced by one evoker.
- The trap mobs are replaced by three illusioners.
- The trap mobs are replaced by ten bugs - a mixture of silverfish and endermites.
- The trap mobs are replaced by three shulkers.
/itsatrap help
- Show usage help./itsatrap reload
- Reload the configuration./itsatrap types
- List all possible trap replacement types./itsatrap type [<type>]
- Force all traps to be of the specified type until the next restart (for testing purposes). If the type is omitted, normal random type selection resumes.
Setting | Description |
---|---|
debug.config |
If true, loaded configuration settings are logged. |
debug.dry-run |
If true, the plugin logs what it would do about traps, rather than performing the actions. |
debug.spawns |
If true, log spawns of the trigger horse and trap replacements. |
debug.vanilla-spawns |
If true, log spawns of the trigger horse jockey and the reinforcement skeleton horses. This setting gives more insight into the vanilla trap behaviour than the debug.spawns setting. |
debug.allow-spawn-eggs |
If true, skeleton spawn eggs spawn a randomly selected trap replacement, or the specific replacement specified by the /itsatrap type <type> command. |
trap-chance |
The probability, in the range [0.0,1.0], that a vanilla skeleton trap will be allowed to spawn in the world. A value of 0.0 denies all trap spawns, whereas 1.0 allows all traps to spawn, and they are then eligible for replacement with custom mobs. |
creeper-charge-chance |
The probability, in the range [0.0,1.0] that a creeper in a Creeper Trap will be charged. |
trident-drop-chance |
The probability, in the range [0.0,1.0] that a drowned will drop its trident. |
itsatrap.admin
- Permission to run/itsatrap
and its subcommands.