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Releases: NerdNu/KitchenSink

v0.15.2

28 Jun 02:05
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Removed obsolete /ptime and /prain from plugin.yml

v0.15.1

12 Feb 10:54
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Fix NPE logging death by block.

v0.15.0

22 Mar 12:48
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  • Update for compatibility with LuckPerms v5.x in host key checking code (dropping admin perms to default).
  • Fix 1.14.4 API compatibility, notably, when untaming cats.
  • Fix portal lighting handler, also broken by API changes.
  • Drop LogBlock queries during mob death logging.
  • Fix some interactible materials (particularly shulkers) and try to use Tags where possible.

v0.14.9

12 Mar 03:09
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  • Make LogBlock hook toggeable in config.yml with the use-logblock option. Default is false.
  • Fix LogBlock dependency resolution.
  • Re-add the command catch for /untame which was erroneously removed.
  • Add option for the entity death logger to ignore certain entity types, e.g. so that iron golem farms don't crash the server from the sheer amount of LogBlock queries being executed on the main thread oops.
  • Tag all [MobTransform] logs (i.e. currently villagers stuck by lightning) with the [MobKill] tag for a more complete picture when one searches for [MobKill].

v0.14.6

06 Jan 20:18
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Fix buffed wool drops having extra NBT data (and therefore not stacking with other wool). This is a bandaid that can hopefully be cleaned up in the future.

0.14.5

06 Jan 03:17
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  • Fix spawning of obsidian end portal platform in the end when safe-portals is enabled.
  • Catch exceptions trying to drop air, fire etc when refunding safe-portals blocks. Material.isSolid() should be good enough, but we'll catch and log exceptions just to be sure.

0.14.4

06 Jan 01:37
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Latest and greatest. Let's see where we're at.

0.14.3

22 May 23:29
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Recursively log the contents of any Shulker Boxes in a player's inventory upon that player's death.

0.14.2

25 Feb 02:51
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Fix long standing dupe bug with villagers wearing headgear.

0.14.1

14 Feb 23:03
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Adds an optional feature to kick players at a proxy level when the server stops. (This is a band-aid for AFK players sometimes being sent to PvE when the lobby restarts.)