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Reorganize skills (#28)
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TheButlah authored Sep 24, 2023
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#### UI/UX Design
The skills in this section are related to playing with UI/UX designs. VR is typically not required for working on these.

- 🫵 📋 Laser pointer visuals (you can work on this without VR)
- 🫵 📋 World-space gizmos for resizing, rotating, and moving objects and viewing bounding box
- 📋 Friends list menu
- 📋 Avatar list menu
- 📋 Active game worlds
- 📋 Invite notification and Invite accept
- 🫵 📋 Laser pointer visuals (you can work on this without VR)
- 🫵 📋 World-space gizmos for resizing, rotating, and moving objects and viewing bounding box
-[Rotating and resize flatscreen](skills/flatscreen-manipulation)
- 🥺 📋 Input scheme useful for social VR games that abstracts over mouse & keyboard, gamepad, VR Controllers,
and hand tracking (likely a superset of `bevy_mod_picking`).
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The skills in this section are all related to 3D rendering and go a bit deeper than just
using an existing plugin. VR is not necessary.

- 🥺 🚧 [World-space UI](skills/worldspace-ui) (with egui)
- 🫵 📋 Custom vertex and fragment shader in WGSL + bevy
- 🥺 🚧 [Mirror](skills/xr-ik-mirror)
- 🥺 📋 Plugin for MToon shaders implemented in WGSL + bevy
- 📋 Dynamic foveated rendering
- 📋 Dynamic scaling of resolution
- 🥺 🚧 [World-space UI](skills/worldspace-ui) (with egui)
- 🥺 🚧 [Mirror](skills/xr-ik-mirror)
- 🥺 📋 Plugin for MToon shaders implemented in WGSL + bevy


#### Math, Physics, Animation
The skills in this section are all focused on math heavy parts of 3D game engines. VR is not necessary.

- 🫵 📋 Non-deformable collision physics
- 🚧 [VR Inverse Kinematics](skills/xr-ik-mirror)
- 📋 Jiggle physics/Dynamic bones
- 📋 Animate blendshapes/morph targets on a skinned mesh
- 🫵 📋 Non-deformable collision physics
- 🥺 ❌ Cloth or hair physics (blocked on a physics engine that does this)

#### Audio
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