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Malek/xr ik mirror (#20)
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* added in progress xr

* cargo check
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MalekiRe authored Sep 12, 2023
1 parent 221c08f commit 6bccb5c
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38 changes: 36 additions & 2 deletions Cargo.lock

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1 change: 1 addition & 0 deletions Cargo.toml
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Expand Up @@ -5,6 +5,7 @@ members = [
"skills/ik",
"skills/manipulation-flatscreen",
"skills/openxr-6dof",
"skills/xr-ik-mirror",
]

# These settings will apply to all members of the workspace that opt in to them
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2 changes: 2 additions & 0 deletions README.md
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Expand Up @@ -42,6 +42,8 @@ Feel free to add to the following lists:
- 📋 Custom vertex and fragment shader in WGSL + bevy
-[Render a GLTF/VRM model (standard shader)](skills/ik)
-[Animate a skinned mesh with IK and FK](skills/ik)
- 🚧 [Mirror](skills/xr-ik-mirror)
- 🚧 [VR Inverse Kinematics](skills/xr-ik-mirror)
- 📋 Prove that custom vertex and fragment shaders on skinned meshes is possible
- 📋 MToon shader implemented in WGSL + bevy
- 📋 Render to side-by-side texture
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16 changes: 16 additions & 0 deletions skills/xr-ik-mirror/Cargo.toml
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@@ -0,0 +1,16 @@
[package]
name = "xr-ik-mirror"
version.workspace = true
license.workspace = true
repository.workspace = true
edition.workspace = true
rust-version.workspace = true

# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

[dependencies]
openxr = { version = "0.17.1" }
bevy = { git = "https://github.com/awtterpip/bevy" }
bevy_openxr = { git = "https://github.com/awtterpip/bevy_openxr" }
color-eyre.workspace = true
bevy_mod_inverse_kinematics = { git = "https://github.com/MalekiRe/bevy_mod_inverse_kinematics"}
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