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Update README.md (#43)
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TheButlah authored Nov 19, 2023
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Expand Up @@ -41,8 +41,8 @@ The skills in this section are general and often can be accomplished by piecing
plugins/example code on the internet.

- 🫵 📋 Flycam camera controller
- 🫵 📋 Entity inspector (`bevy_inspector_egui`)
- 🫵 [Single textured 3d cube](skills/cube)
- Entity inspector (`bevy_inspector_egui`)
-[Single textured 3d cube](skills/cube)
-[Import a GLTF/VRM model (standard shader)](skills/ik)
-[Animate a skinned mesh with IK and FK](skills/ik)
- 📋 First person camera controller (for desktop users)
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#### Math, Physics, Animation
The skills in this section are all focused on math heavy parts of 3D game engines. VR is not necessary.

- 🫵 📋 Non-deformable collision physics
- 🫵 📋 Rigid body collision physics
- 🚧 [VR Inverse Kinematics](skills/xr-ik-mirror)
- 📋 Jiggle physics/Dynamic bones
- 📋 Animate blendshapes/morph targets on a skinned mesh
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