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Update README.md #15

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12 changes: 5 additions & 7 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -40,9 +40,8 @@ Feel free to add to the following lists:
- 📋 In game UI ( egui, bevyui, whatever )
- 📋 Entity inspector (`bevy_inspector_egui`)
- 📋 Custom vertex and fragment shader in WGSL + bevy
- 📋 Render a GLTF model (standard shader)
- 📋 Render a VRM model (standard shader)
- ✅ Animate a skinned mesh with IK and FK
- ✅ [Render a GLTF/VRM model (standard shader)](skills/ik)
- ✅ [Animate a skinned mesh with IK and FK](skills/ik)
- 📋 Prove that custom vertex and fragment shaders on skinned meshes is possible
- 📋 MToon shader implemented in WGSL + bevy
- 📋 Render to side-by-side texture
Expand All @@ -61,14 +60,13 @@ Feel free to add to the following lists:
- 📋 Dynamic foveated rendering
- 📋 Get tracked positions from SlimeVR/SolarXR
- 📋 Laser pointers
- ✅ Rotating and resize flatscreen
- ✅ [Rotating and resize flatscreen](skills/flatscreen-manipulation)
- 📋 Friends list ( Social Feature )
- 📋 Avatar list ( Social Feature )
- 📋 Active game worlds ( Social Feature )
- 📋 Invite and Invite accept ( Social Feature )
- ❌ OpenXR render to headset (0dof)
- ✅ OpenXR 6dof headset and controller tracking
- ❌ OpenXR Vive trackers (`XR_HTCX_vive_tracker_interaction`)
- ✅ [OpenXR 6dof headset and controller tracking](skills/openxr-6dof)
- 📋 OpenXR Vive trackers (`XR_HTCX_vive_tracker_interaction`)

Note: The OpenXR stuff should be unblocked soon, there are community
crates being developed to add openxr to bevy right now. See also
Expand Down