Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update README.md #46

Merged
merged 2 commits into from
Nov 23, 2023
Merged
Changes from 1 commit
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -87,9 +87,9 @@ using an existing plugin. VR is not necessary.
The skills in this section are all focused on math heavy parts of 3D game engines. VR is not necessary.

- 🫵 📋 Rigid body collision physics
- 🚧 [VR Inverse Kinematics](skills/xr-ik-mirror)
- ✅ [VR Inverse Kinematics](skills/xr-ik-mirror) (note, its implemented but is pretty bad).
TheButlah marked this conversation as resolved.
Show resolved Hide resolved
- ✅ Animate blendshapes/morph targets on a skinned mesh
- 📋 Jiggle physics/Dynamic bones
- 📋 Animate blendshapes/morph targets on a skinned mesh
- 🥺 ❌ Cloth or hair physics (blocked on a physics engine that does this)

#### Audio
Expand Down
Loading