This project showcases an implementation of a rate limiter middleware in Golang using Redis. The rate limiter restricts the number of requests a user can make to an API within a defined timeframe, helping to manage and control API usage effectively.
- Easy configuration - During configuration phase, you can decide how many token is used in per request, you can configure maximum quantity of tokens, token refill time. However, you can decide to hash redis key or not.
- Redis Integration - Utilizes Redis for efficient storage and retrieval of rate limiting data, ensuring scalability and performance.
- Understanding Response - Defined response is showed when the rate limit is exceeded.
go get github.com/Nicolas-ggd/rate-limiter
Redis-based Rate Limiter
- Implement the Redis-based rate limiter middleware as shown:
package main
import (
"net/http"
"time"
"github.com/Nicolas-ggd/rate-limiter"
"github.com/gin-gonic/gin"
"github.com/redis/go-redis/v9"
)
func main() {
r := gin.Default()
client := redis.NewClient(&redis.Options{
Addr: "localhost:6379",
})
// Call NewRateLimiter function from rrl package.
limiter, err := rrl.NewRateLimiter(&rrl.RateLimiter{
Rate: 1, // amount of each request as a token
MaxTokens: 5, // maximum token quantity for requests
RefillInterval: 15 * time.Second, // each token fill in 'X' time frame
Client: client, // redis client
HashKey: false, // make true if you want to hash redis key
})
if err != nil {
log.Fatal(err)
}
// Use RateLimiterMiddleware from rrl package and pass limiter.
// This middleware works for all routes in your application,
// including static files served when you open a web browser.
r.Use(rrl.RateLimiterMiddleware(limiter))
r.GET("/", func(c *gin.Context) {
c.JSON(http.StatusOK, gin.H{"message": "Welcome!"})
})
// Using this way allows the RateLimiterMiddleware to work for only specific routes.
r.GET("/some", rrl.RateLimiterMiddleware(limiter), func(c *gin.Context) {
c.JSON(http.StatusOK, gin.H{"message": "Some!"})
})
r.Run(":8080")
}
This project is licensed under the MIT License.
Contributions are welcome! Please open an issue or submit a pull request for any improvements or bug fixes ;).