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34 changes: 8 additions & 26 deletions README.md
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```java copy
dffdf
```
# NoVarYe'Blogs

{% mac %}

These instructions are pertinent to Mac users.

{% endmac %}
## Introduction


## Development

bundle exec jekyll serve
`bundle exec jekyll serve`

## License
To preview your site with drafts, run jekyll serve or jekyll build with the `--drafts`</br>
`bundle exec jekyll serve --drafts`

The theme is available as open source under the terms of the MIT License.
`bundle exec jekyll serve --watch`

> [!NOTE]
> note
>
note

> [!TIP]
> tip
>
tip

> [!WARNING]
>
warning
## License

> [!CAUTION]
>
caution
The theme is available as open source under the terms of the GNU v3 License.
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15 changes: 15 additions & 0 deletions _drafts/0000-00-00-template.markdown
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---
layout: post
title: "Template of Blogs!"
date: 2024-08-26 08:42:03 +0800
author: NoVarYe
# categories: class01 class02
# tags: tag01 tag02
# comments: true
---

# Template of Blogs

> Author: {{ page.author }} | Date: {{ page.date | date: "%a, %B %d, %Y" }}
## Reference
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---
layout: post
---

{% highlight ruby %}
def print_hi(name)
puts "Hi, #{name}"
end
print_hi('Tom')

# => prints 'Hi, Tom' to STDOUT

{% endhighlight %}
18 changes: 18 additions & 0 deletions _drafts/2024-08-22-welcome-to-jekyll.markdown
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---
layout: post
title: "Welcome to Jekyll!"
date: 2024-08-22 03:58:56 +0800
categories: jekyll update
---


{% highlight ruby %}
def print_hi(name)
puts "Hi, #{name}"
end
print_hi('Tom')

# => prints 'Hi, Tom' to STDOUT

{% endhighlight %}

170 changes: 170 additions & 0 deletions _drafts/2024-08-26-human-machine-inteaction.markdown
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---
layout: post
title: "Thinking of Human Machine Interaction"
date: 2024-08-26 09:24:16 +0800
author: NoVarYe
categories: Design HMI
# tags: tag01 tag02
# comments: true
---

# HMI
> Author: {{ page.author }} | Date: {{ page.date | date: "%a, %B %d, %Y" }}
人机界面 (Human Machine Interaction, HMI)


{% comment %}
=================================================================
# 课程记录

## Interaction Design
首先打破思维, 交互不单单 建立于 人和机器之间, 也可以是 机器和机器之间的交互,也可以是 人和人之间的交互

## 隐藏在表面之下的逻辑

## UI 是什么

重在交互
Input 和Output

## 指令 是什么

组合键 是什么

基础指令
开关指令

功能指令
单一功能
组合功能

===组合指令===
着重电路设计,效率和成本, 忽视 用户体验, 需要 用户记忆 组合按键指向特定功能,用户需要一定学习成本

不好用,不好记,不好学



## 界面

硬件界面 和 软件界面

===如何判断软硬件===
看指令去向
如何调用硬件
又有哪些硬件可以受到控制
===案例:车载系统的控制器===
驾驶的核心功能

机械面板


网站界面

跳转
不要超过三级跳转


## 功能的组合

界面底层隐藏的逻辑

基础功能, 拓展功能


### 系统的类别
通用性系统
环境复杂


专用性系统
系统冗余性低
缓存低

编译器 和 解释器

"信号"
模拟电路 和 数字电路
[通信原理]()

信号的边界是什么

###

## Terms

运行环境
差分 提供选择

## Thinking

运行效率 和 学习成本 的平衡
运行效率 底层蕴含的 依旧是生产成本
承载的学习成本: 用户群体,用户能够承载的学习成本决定


先验判断 后验判断

差额剩余价值

=================================================================
{% endcomment %}

{% comment %}
总结

如何设计界面

1. 明确指令集

明确指令的范围

明确指令的功能

明确划分边界

边界内的 风险, 车门的控制, 电梯的控制

2. 指令的层级

环境、 基础、 拓展(增效)

结合经历

3. 交互性能

用户性能(比较容易解决)
运行效率(难以触及)


{% endcomment %}
{% comment %}
加不加 项目组

1. 项目组的组成

2. 项目组的工作


用神经网络判定,竹子的质量


看上下游

划定范围

产业链

回本,

如果说,用神经网络,效率高,能够提高效率,但是成本高,回本周期长,那么就不会去做
有什么样的输出, 有什么样的输入



{% endcomment %}

## Reference


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