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Releases: Noaaan/MythicMetals

0.17.6+1.19.4

17 Apr 01:09
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  • Fixed an issue related to the Mythril Drill recipe handler (#161)

0.17.5+1.19.4

12 Apr 10:59
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  • Tweaked texture sizes of custom armor models, related to Armor Trims
  • Add handling for Armor Trim rendering (experimental, will likely be changed for 1.20)
  • New Hallowed Cape texture (thanks DH!)
  • New Storage Block textures for Aquarium, Osmium, Platinum, Quadrillum and Runite (Thanks DH!)
  • Updated the Mythic Metals Icon (thanks for the new ingot sprite, Azzy!)
  • Made the April Fools' jokes last for a week instead of the month

0.17.4+1.19.4

01 Apr 15:05
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  • Ported to 1.19.4
  • Improved Celestium and the Red Aegis Sword textures
  • Added support for the Common Protection API (#154, thanks BasiqueEvangelist!)
    • This lets you use mods like Get Of My Lawn ReServed to protect your claims against explosions, like the various Banglum Nukes
  • Improved the Carmot Staff Sponge ability
  • Made the mod slightly more funny - Happy Funny Day!

0.17.3+1.19.3

16 Mar 23:42
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  • Removed a bad debug message when using a Mythril Drill
  • Updated the Stormyx Shield model

0.17.3+1.19.2

16 Mar 23:41
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  • Removed a bad debug message when using a Mythril Drill
  • Updated the Stormyx Shield model

0.17.2+1.19.3

20 Feb 19:41
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  • Added a Platinum Watch. A sturdier clock that even works in The Nether (1.19.3 only)
  • Improved Carmot Staff and Mythril Drill tooltips
  • Banglum Ore is now affected by the +1 Fortune ability from the Mythril Drill
  • Reduced the effect of the Banglum Defuser (102% -> 92%)
  • Attempted to fix an edge case where the Drill would not consume fuel

0.17.2+1.19.2

20 Feb 19:40
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  • Improved Carmot Staff and Mythril Drill tooltips
  • Banglum Ore is now affected by the +1 Fortune ability from the Mythril Drill
  • Reduced the effect of the Banglum Defuser (102% -> 92%)
  • Attempted to fix an edge case where the Drill would not consume fuel

0.17.1+1.19.3

05 Feb 23:44
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Fixed an issue where worldgen did not function correctly

0.17.0+1.19.3

02 Feb 16:42
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Same as 0.17.0+1.19.2, but ported to 1.19.3. See the GitHub Patchnotes File for the sweet details.

Have fun!

0.17.0+1.19.2

02 Feb 16:40
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A bit late perhaps, but happy new year! I hope this massive content update is worth the wait.

If you are adding integration/making an addon which uses Mythic Metals, please update your compatibility.

This is due to major internal refactors and re-packages.

If you know any authors, please ask them to verify their integration still works.

Mythril Drill

  • A new use for Mythril.
    Create a mining tool specialized for speed, letting you drill through the world like a hot metal baseball bat through snow.
  • You can craft it in a Smithing Table by using a Durasteel Engine with a Mythril Pickaxe.
  • Requires Morkite to be fueled. Right click Morkite onto it to fuel (like a bundle).
  • The Drill has two upgrade slots, which can be used for the following upgrades:
    • Prometheum - Regain Durability while holding the drill
    • Aquarium Pearl - Acts as Aqua Affinity, and restores air when mining ores
    • Stormyx Shell - Reduces the chance of Banglum Ores detonating by 102%
      - Warning, driller warranty is void for any case where the chance of a Banglum Ore explosion exceeds 99%
    • Midas Gold - Randomly drop raw gold when mining ores
      • Carmot - Same as Carmot tools - increased Fortune when mining

Runite Arrows

  • Use Runite to craft more expensive, but more accurate arrows.
  • These can be tipped like normal arrows, although modded potions will likely not have language keys for them.

Quadrillum Nuke Core

  • Use Raw Quadrillum to improve the shrapnel of the Banglum Nuke.
  • This sacrifices its radius for double the damage.

Carmot Staff Rework

  • The Carmot Staff can now accept a large variety of blocks.
  • When you use a block that has a unique ability, it will be reflected in its tooltip.
  • For mapmakers, if you wish to create a Carmot Staff which is locked to a specific block, you can give yourself a staff with the following NBT:
    /give @s mythicmetals:carmot_staff{StoredBlock:"blockid:here", Locked:1b}
  • The Locked boolean will prevent anyone from modifying the staff.
  • Added a Sponge Block Staff Ability, which clears water around you in a 12 block radius.
  • Added stats for using the Hallowed Block.
  • Removed the Runite Block ability, since the freeze didn't find the impact it needed.

Palladium Rework

  • This rework introduces two new effects for Palladium Weapons: Heat, and Combustion.
  • Apply Heat to your targets by combo-ing them with a Palladium tool, and once they are hot enough light them on fire to make them combust!
  • This heavily increases the fire damage and duration of their burn. Use this to your advantage in places with low water (and use the Carmot Staff from above to remove it!).
  • While combusting you are also vulnerable, meaning Fire Resistance will not make you fully immune against burning.
  • The armor also received a buff, and will now provide two different attributes:
    • Lava Swim Speed
    • Vision in Lava.
  • These do exactly as advertised: They reduce the fog from being in lava, and increases you speed while in lava, letting you move around much faster.

Other Changes

  • Lightened the outline of the Orichalcum Sword slightly.
  • Overhauled some helmet textures into crowns (Thanks Azzy!).
  • Increased Star Platinum arrow damage (18 -> 24).
  • Compat - Added Wormhole Special and Dark Morkite to Spectrum's Titration Barrel (Infused Beverage).
  • Increased the default size of a Banglum Nuke (24 -> 32 blocks radius).
  • Increased the vein sizes of Stormyx and End Starrite slightly.
  • Increased the bottom spawn range of Aquarium (41 -> 31).
  • Changed Durasteel Axe texture (thanks Painted!).
  • Added a configurable HUD element which displays your Carmot Shield health.
  • Removed Water Protection tooltip if Origins is not installed.

Bug Fixes

  • Fixed a bug where the Banglum Nuke would not light with a dispenser on specific sides.
  • Fix the Aegis Sword models in item frames and on ground.
  • Fix Orichalcum Hammer not applying enchants correctly.
  • Fix Origins compat not enabling itself.
  • Fixed an oversight related to the Carmot Staff placing Bedrock, and a missing tooltip.