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Releases: Noaaan/MythicMetals

[1.21+] Mythic Metals - 0.20.2

29 Sep 18:50
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0.20.2

  • Added armor to vanilla tags, which improves mod compat (#263)
  • Improved Carmot Staff projectile checks slightly (#264)
  • Migrate Aquarium to use the new #mythicmetals:aquarium_biomes tag. Improves mod compat (#265)
  • Fixed a bug where firing a Star Platinum Arrow from a crossbow could crash on saving (#266)

[1.21+] Mythic Metals - 0.20.1

25 Aug 01:43
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0.20.1

  • Fixed a bug where mining levels did not apply
  • Fixed an error related to the incorrect_For_unobtainium_alloy_tools tag

[1.21+] Mythic Metals - 0.20.0

20 Aug 17:16
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0.20.0

The changelog for this one is huge.
Most of the changes are related to technical stuff, but the first things are gameplay-related.

The reason this update took so long is mainly due to a large downtick in freetime, and making sure Datafixers were available,
meaning you can take your old worlds up to 1.21 without anything major changing.

Remember to make a backup!

While datafixing is implemented, it is still experimental.
You might lose item data when updating.
Please do report these issues on GitHub if you find them.

Mythril Drill Rework

This is an experimental rework trying to make the Mythril Drill more intuitive to use.
Feel free to let me know what you think of these changes (preferrably via the Discord server).

  • Drill no longer needs to be activated
  • Fuel is no longer consumed over time
  • One fuel is consumed per block broken
  • Increased max fuel capacity: 1000 -> 4000
  • Fuel per Morkite: 10 -> 20
  • Increased invisible durability reduction: 30% -> 60% chance of ignoring damage
    • yes this has always been a thing while the drill is active

The upgrades also got the following changes:

  • Golden Luck Bonus: 1 -> 2 Luck
  • Golden Luck Gold Drop chance: 2.5% -> 3.33%
  • Aqua Affinity Air: 24 -> 60 ticks air restored when mining an ore
  • Regrowth: Will slowly increase fuel (NEW)

BUG - The Golden Luck Upgrade might be lost on updating from 1.20.x worlds!

Balancing changes

  • Palladium Armor now grants Burning Time reduction (25% per piece)
  • Combustion now increases Burn Time by 50% when applied
    • Note that this doesn't increase burn times, but effectively it removes fire protection from you
  • The Spiked Helmet ability (on the Legendary Banglum Helmet) was removed
  • Engrained Prometheum was changed to the following:
    • Overgrown threshold is now 1200 durability
    • Damage Bonus: +1 while overgrown (+2 if double the threshold)
    • Armor Bonus: +1 while overgrown (+2 if double the threshold)
    • Toughness Bonuses: +1 while overgrown (+2 if double the threshold), and +1 if the armor cannot be unequipped (I.E. Curse of Binding)
  • Increased Tidesinger Water vision: 25% -> 30%
  • Sweeping using a Royal Midas Gold Sword now correctly drops Raw Midas Gold
  • Slightly decreased the effect Fortune has on Banglum Ores: 8% -> 7% (per level)

Updated tags

As always with newer versions of Minecraft the tags had to be updated.
These are now data-driven, meaning they are generated with code.
This should make them faster to update, but also means there might be some holes where some items
are missing from tags where they should be present.
Make sure to report any issues you find with these, should you feel like anything is missing or broken.

Some specific tag changes:

  • Added the mythicmetals:mineable/mythril_drill tag, which controls what the Mythril Drill can effectively mine
    • By default this includes mineable/shovel and mineable/pickaxe, but now other mods/datapacks can change this
  • Added tags for all various Mythic Metals equipment (tools and armor)
  • Added tags for raw materials, storage blocks, specific tool types, ores, nuggets, and armor
  • Added/used tags for enchantments which affect Banglum Ores:
    • The mythicmetals:increases_mining_speed will increase the chance of Banglum Ores exploding by 5% per level. Includes Efficiency by default.
    • The c:increase_block_drops will increase the chance of Banglum Ores exploding by 7% per level. Includes Fortune by default.
    • The mythicmetals:silk_touch_like will heavily reduce the chance of Banglum Ores exploding, by 45% per instance. Includes Silk Touch by default.
  • ... and a lot more, which you can view on GitHub yourself

Ability changes

The Ability system is deprecated, and is slowly being decoupled into different places.
The plan is to make them tag-driven where applicable, or otherwise use interfaces, attributes, or Item Components.
Item Components are a new feature in Minecraft which work similarily to NBT (which are now placed under minecraft:custom_data).

Here is a list of the new Item Components:

  • The Carmot Staff Component (mythicmetals:carmot_staff_block) holds the block inside the Carmot Staff, and handles the tooltips for it
  • The other Carmot Staff functionality, which were using NBT tags, were migrated to components. The changes are shown in this list:
    • Locked -> mythicmetals:locked
    • Is_Used -> mythicmetals:is_used
    • Encore -> mythicmetals:encore
  • The Mythril Drill now uses two components: the Upgrade Component (mythicmetals:upgrades) and the Drill Component (mythicmetals:drill)
    • The Upgrade Component is a list of items on an item. Comes with some helper methods which can be used to implement upgrade functionality. Supports sizing.
    • The Drill Component essentially only holds fuel and handles tooltips related to it.
  • The Tidesinger Component (mythicmetals:tidesinger) holds a string on what pattern the Tidesinger armor is using. Also appends a tooltip for the specific type
  • The Midas Gold Sword now uses the Gold Folded Component (mythicmetals:gold_folded), which handles its dynamic tooltip and the Midas Touch Ability
  • The Prometheum Component (mythicmetals:prometheum) tracks durability repaired, and generally helps with automatically repairing the items.
    • This component is applied to items in a tag (see below!)

The following abilities were migrated to Attributes:

  • The Aqua Affinity ability now uses the minecraft:player.submerged_mining_speed attribute.
  • Carmot Shield now uses the mythicmetals:carmot_shield attribute.
  • The Depth Strider ability is now using the minecraft:generic.water_movement_efficiency attribute.
  • The Respiration and Better Respiration Abilities are now using the minecraft:generic.oxygen_bonus attribute.

The following abilites were migrated to tags:

  • Bonus Fortune applies to all items inside the mythicmetals:abilities/bonus_fortune tag.
  • Bonus Looting applies to all items inside the mythicmetals:abilities/bonus_looting tag.
  • The Prometheum Component is attached to any items inside the mythicmetals:abilities/auto_repair tag.
  • Midas Touch, which drops Raw Midas Gold on kill on entity is now decided by the mythicmetals:abilities/midas_touch tag.

The Riptide ability was migrated to the RiptideTool interface.

Other Changes

  • Moved armor textures from the minecraft folders to the mythicmetals namespace. This will likely break MM-related resourcepacks!
  • New Stormyx tool and item textures (#248, thanks Azzyparas!)
  • Added Cicada compat
  • Fixed an incompatibility related to Piglib
  • Added recipes for blasting Starrite and Unobtainium ores
  • Made the Carmot Shield Status bar rounded
  • Added a debug command for exporting all Armor Models via Isometric Renders

Translations

  • Added tag translations for most tags
  • German translations are now available (thanks Kurty00!)
  • Russian translations are now updated
  • Ukrainian translations are now available
  • A sidenote is that the Macedonian, Korean, and LOLCAT translations are out of date following these major reworks

[1.21] Mythic Metals - 0.20.0

09 Aug 17:50
284eeb7
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0.20.0-alpha6

This version implements datafixers!

You should be able to use your 1.20.x worlds with this update, and all the items should transfer correctly.
There might be some bugs surrounding these, so make sure to report them.

Don't forget that Mythic Metals Decorations isn't available on 1.21 yet, so if you have any Chests, wait on upgrading till that is released.

Changes

  • Now requires Alloy Forgery 2.3.0+
  • Fix Midas Gold Sword models
  • Display locked tooltip on Carmot Staff
  • Change "show" to "show_tooltip" on the Carmot Staff Component
    • This change might be breaking

[1.21] Mythic Metals - 0.20.0

18 Jul 20:45
bcf4579
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0.20.0-alpha5

  • Add null check to camera when holding Mythril Drill (#252)
  • Reworked Mythril Drill
    • Drill no longer needs to be activated
    • Fuel is no longer consumed over time
    • One fuel is consumed per block broken
    • Increased max fuel capacity to 4000
    • Fuel per Morkite: 10 -> 20
    • Increased invisible durability reduction: 30% -> 60% chance of ignoring damage
      • yes this has always been a thing while the drill is active
    • Buffed upgrades:
      • Golden Luck Bonus: 1 -> 2 Luck
      • Golden Luck Gold Drop chance: 2.5% -> 3.33%
      • Aqua Affinity Air: 24 -> 60 ticks air restored when mining an ore
      • Regrowth: Will slowly increase fuel (NEW)
  • Fixed bonus mining speed not applying correctly on Mythril Drill
    • It should now give you enough mining speed to effectively go up one level above what is enchanted

[1.21] Mythic Metals - 0.20.0

09 Jul 21:56
90d3a70
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0.20.0-alpha4

THIS VERSION IS NOT COMPATIBLE WITH OLDER WORLDS

You will lose a LOT of data upgrading your world from 1.20.x up to this version.
I do still want to look into datafixing before the full 0.20.0 release, but for now this version acts mainly as a test version.

  • Fix Blast Mining tools not using the correct predicates
  • Fix broken Alloy Forge recipes
  • Fix registry failing to remap on a disconnect
  • Update Alloy Forgery dependency

[1.21] Mythic Metals - 0.20.0

02 Jul 21:16
590d318
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0.20.0-alpha3

THIS VERSION IS NOT COMPATIBLE WITH OLDER WORLDS

You will lose a LOT of data upgrading your world from 1.20.x up to this version.
I do still want to look into datafixing before the full 0.20.0 release, but for now this version acts mainly as a test version.

  • Fix incorrect mining levels
  • Fix broken recipes and missing tags
  • Update Isometric compat
  • Add Cicada compat

[1.21] Mythic Metals - 0.20.0

30 Jun 21:47
dd5deac
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0.20.0-alpha2

THIS VERSION IS NOT COMPATIBLE WITH OLDER WORLDS

You will lose a LOT of data upgrading your world from 1.20.x up to this version.
I do still want to look into datafixing before the full 0.20.0 release, but for now this version acts mainly as a test version.

  • Properly declare Alloy Forgery dependency
    • You need version 2.2.0+
  • Fixed data not being loaded correctly
  • Fixed Carmot Staff texture not rendering correctly

[1.21] Mythic Metals - 0.20.0

30 Jun 19:23
3288d57
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0.20.0-alpha

THIS VERSION IS NOT COMPATIBLE WITH OLDER WORLDS

You will lose a LOT of data upgrading your world from 1.20.x up to this version.
I do still want to look into datafixing before the full 0.20.0 release, but for now this version acts mainly as a test version.

This is the initial port to 1.21. Full patch notes will be available for the proper launch.

[1.20.1] Mythic Metals - 0.19.9

11 Jun 14:53
b4fee49
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0.19.9

This is the final release for 1.20.1.
Only critical issues that prevent the game from running will be fixed.

Changes

  • Add German translations (#187, thanks Kurty00!)
  • Add tags for raw ores, dusts, and nuggets (#243, thanks unilock!)
  • Rework Prometheum handling internally.
    • Generally this improves the methods to implement auto repair
    • This could break compat with some mods until they update