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Get rid of SFML Graphics module in code
The project does not allow the use of the SFML graphics library. To that end, it has been removed from the code, and the only reason it is still built and plugged in is for debug purposes, that is, to display ImGui. This is a temporary solution.
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Original file line number | Diff line number | Diff line change |
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@@ -1 +1,2 @@ | ||
out/ | ||
out/ | ||
.vshistory/ |
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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class Font | ||
{ | ||
}; |
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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class Shader | ||
{ | ||
}; |
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#pragma once | ||
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class Texture | ||
{ | ||
}; |
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,4 @@ | ||
set(Utils_Sources | ||
src/TestUtils/SFML/EventEqualityOperator.cpp | ||
src/TestUtils/SFML/Stubs/RenderTargetStub.cpp | ||
src/TestUtils/SFML/Stubs/WindowStub.cpp | ||
) |
6 changes: 0 additions & 6 deletions
6
AimGL/tests/utils/src/TestUtils/SFML/Stubs/RenderTargetStub.cpp
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9 changes: 0 additions & 9 deletions
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AimGL/tests/utils/src/TestUtils/SFML/Stubs/RenderTargetStub.h
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Original file line number | Diff line number | Diff line change |
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#include "WindowStub.h" | ||
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sf::Vector2u WindowStub::getSize() const | ||
{ | ||
return sf::Vector2u(15, 15); | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,9 @@ | ||
#pragma once | ||
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#include <SFML/Window.hpp> | ||
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class WindowStub : public sf::Window | ||
{ | ||
public: | ||
sf::Vector2u getSize() const; | ||
}; |
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