V7_3_0
Version 7.3.0 - May 29, 2018. Highlights (see also Release Notes):
General
- Support of Unicode file names and software signals handling for MinGW-w64 builds
- Recommendations on fulfillment of LGPL terms in Overview documentation
- Restored compatibility with Visual Studio 2008
- Support of GBK and Big5 code pages
Application Framework
- Ability to redefine the stored/retrieved document version and the application name
Modeling
- Face Removal algorithm
- Optimized surface intersection, shape offset and Boolean operation algorithms
- Oriented Bounding Boxes (OBB)
- More complete history in the family of Boolean Operations algorithms
- Improved stability of
BRepProj_Projection
algorithm
Visualization
- Corrected translation of single-stroke fonts into BRep
- Improved compatibility with EGL on Linux, Intel HD GPUs, Mesa OpenGL, remote desktop
- Possibility to arrange more than 8 light sources and assign them to layers
- Possibility to assign Shading Model per primitive array
- Support of custom GLSL programs with Geometry and Tessellation shaders
- Distance and size culling options for rendering large scenes
- Depth pre-pass option for rendering heavy custom GLSL programs
- Verbose frame statistics for profiling 3D Viewer performance
Data Exchange
- Documentation for PMI in XCAF