Releases: OpenRakis/OpenRakis_old
DuneEdit2-v1.4.4.0
- Fixed internal enum
- Fixed Smuggler Orni amount field not being shown
- Fixed Locations modifications not being allowed to be applied
- Updated AvaloniaUI
DuneEdit2-v1.4.3.0
DuneEdit2: Initial DUNE38 format support (from ODRADE)
DuneEdit2: Fixed NPC fields reading
DuneEdit2: Renamed "Unknown9" byte field to "Espionnage Discovery Status"
DuneEdit2: Fixed "Unknown9" byte field which was always overwrote with "Unknown8" byte field
DuneEdit2: [UI] Don't allow modifications if none happened
DuneEdit2: [UI] Removed typos
DuneEdit2: [UI] Added order info for all fields
DuneEdit2-v1.4.2.0
DuneEdit2-v1.4.1.0
Smugglers and NPCs tabs were missing the crucial usage of padding to really work (padding value taken from ODRADE).
DuneEdit2-v1.4.0.0
- Smugglers (ODRADE) (#16)
- More readable UI Layout for troops and locations
DuneEdit2-v1.3.9.0
- DuneEdit2: Show all troops fields, Coordinates and Speech editable (#16)
DuneEdit2-v1.3.8.0
DuneEdit2-v1.3.6.0
DuneEdit2: Floppy versions support (ODRADE) (#16)
Note: General informations do not work with the floppy versions (Spice, Contact Distance, GameStage, and Charisma) - the offsets are different and I need to implement them -, but since updating them became explicit (via an Update Button) this won't affect the Savegame unless the button is clicked.
The rest (Troops, Locations) work.
DuneEdit2-v1.3.5.0
DuneEdit2: Show GameStage byte for locations (at which Game Stage the location is discoverable ?) - taken from ODRADE.
DuneEdit2: Make more fields about locations editable. Even if they are marked 'Unknown' for now. - taken from ODRADE.
DuneEdit2: Show Status value 224's special meaning (not discoverable before StillSuit Mission) - taken from the original DuneEdit
DuneEdit2-v1.3.4.0
- made SpicefieldID editable, grunt work
- HousedTroopID and SpiceFieldID editable(#22)
- Removed more noise from ILSpy
- Oops! Don't confuse Bulbs and Ornis
- Sietch Type is editable (#16)
- Map Pos and Position (#16)
- And more Sietch fields (#16)
- Temporary explanation of GameStage 0x39 (#19)