A configurable fork of 2018's Movement-Company.
Note:
I'm on a temporary break from this project.
Join my discord to stay updated.
It is recommended to use a mod manager such as r2modman to handle installing the mod and its dependencies.
- Install BepInEx v5 into your game.
- Install the LC API into your game.
- Install the CSync library into your game.
- Download
MovementCompanyEnhanced.dll
and drop it intoLethal Company\BepInEx\plugins
.
- Option for bhopping to drain stamina.
- Air crouching
- Sliding?
- Hardcoded values were replaced with a config file. (Synchronized with host)
Automatically generated at
BepInEx/config
when the game launches. - Current coords + velocity now displayed. To turn it off, set
bDisplayDebugInfo
tofalse
. - Removed jump delay.
- Improved maintainability.
- Harmony initialization now wrapped in a try-catch.
- Re-organized project and made use of abstraction with aptly named methods.
- Made it easier to PR (post-build event, gitignore)
- Code optimizations.
- MovementAdder removed. Movement script is now given on player spawn instead of each frame.
- Misc
- Fixed player spawning mid-air which caused them to fly around the ship.
- Base player speed slightly increased.
4f
->4.2f