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BuildingPlanner --------------- Ever want to plan your building or structure before actually gathering the materials for it? BuildingPlanner lets you designate a planning zone where you have infinite resources while inside that zone, then you can commit the plan, add the materials to the supply chest and watch your plan take shape. Not only does it let you place infinite blocks, but when you make mistakes, a single punch will clear a block instantly inside the planning zone. ChangeLog --------- v0.6.0 - In plan list and reports, include world name. - Make water & lava not flow in planning areas. - Added blacklisting/whitelisting of blocks for planning area (whitelisting overrides blacklisting) - Disable placing sand and gravel in planning areas (no way of properly handling them in plans currently) v0.5.4 - FIX: Chest dup issue when creating and destroying plans. - FIX: Issue with default height not calculating quite correctly. - FIX: When things pop off from their attached locations, plan updates accordingly. - FIX: Attachables in the plan makes sure their attached things are built before attempting placement. v0.5.3 - Improved the way committing/uncommitting works. Now much slower and server friendly. v0.5.2 - Added buildingplanner.*, buildingplanner.architect and buildingplanner.planner permission groups - FIX: Attachables didn't get removed properly when committing/uncommitting - FIX: Always one fence in supply chest, regardless whether any were actually lifted. - FIX: Destroying a sign destroyed the area but left the sign due to lock. v0.5.1 - Disable use of planned chests, beds, crafting tables and furnaces. - Preliminary (read: buggy) support for switching to creative mode - switch the useCreativeMode config option. - FIX: concurrency problem with destroying areas - Made the floor switching slower, hopefully to help server load when committing/uncommitting. - FIX: Problem when specified height is exactly the world height. - FIX: Write new save to temp file first, if server dies, it won't entirely corrupt the area v0.5.0 - Changing blocks now happens in a scheduled async thread in chunks to make it less load heavy on the server.. - FIX: Redstone on carpet in air duping - FIX: Infinite active TNT problem - FIX: Issue with Saving and destroying plans concurrently - Added /plan uninvite PlayerName [areaname] to uninvite collaborator - Added /plan invite PlayerName [areaname] to invite collaborator (owners and buildingplanner.anyarea only can do this) - Added /plan give option to transfer ownership - Added config option to allow only owners to edit their plans - Added /plan list, /plan report [areaname] and /plan send player [areaname] commands - FIX: Issue with default height if specified from configuration - FIX: defaultHeight will now correctly pick from the default height or the height of the fence, whichever is higher. - Added config option to protect from falling damage: protectedFromFalling - Protect area & sign from modifications while setup/committing - Plan setup and committing on separate thread - Config options for maxHeight and maxSize - When breaking non-plan blocks, allow item spawning (to fix up losing items if you die or throw them..) - FIX: Make double slabs report properly as 2 slabs - FIX: Cake block works properly. And you can't eat cake while it's a planned block (say no to infinite cake!) v0.4.0 - Plans can now have names if you enter it in the 2nd line of the sign, and the height needs to be specified on the 3rd line. - Items can no longer spawn in the planning areas, don't drop your items! - Config option for invincible floor - Config option for if you can specify size from sign setup. - FIX: Plans now count beds and doors correctly. - FIX: Attachable items got detached when plan was committed, it now removes attachable items first. - FIX: Height of the area was purely the height of fences and not the calculation or sign value. - FIX: Double step didn't place correctly from chest. v0.3.0 - Fixed a crippling performance issue with saving and loading the plan areas. - Add configuration options: enabled, defaultHeight, floorColour, gridColour - Fences pop into supply chest after plan definition (config option) - FIX: Stairs (and direction base blocks) were not remembering their direction correctly. - FIX: Torches pop off walls sometimes - FIX: Door & beds now remember both parts of their blocks in the plan. - FIX: When placing doors & beds into chest, they get consumed and place correctly. - FIX: Sign post and wall post didn't get consumed from supply chest and placed v0.2.0 - Added create, destroy, use, commit, uncommit permissions. - When recommitting, the floor grid didn't reappear v0.1.0 - Initial core feature complete version. Credits -------- Mojang The Bukkit team The Spout team Special thanks to everyone who took the time to give me feedback and posted issues on the github projects: fabiozaza, rtatum, TheShadowDraco, IronPython, Mentioum, caidcurse, New BuildingPlanner dev build up, 0.4.3 http://dev.bukkit.org/server-mods/buildingplanner/ https://github.com/downloads/CmdrDats/BuildingPlanner/BuildingPlanner-0.4.3.jar #build
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Building planner for survival mode of minecraft
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