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corporateshark authored Nov 23, 2024
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by <a href="https://github.com/corporateshark">Sergey Kosarevsky</a> & <a href="https://github.com/LLViktor">Viktor Latypov</a> & <a href="https://github.com/rudybear">Alexey Medvedev</a>

<a href="https://www.packtpub.com/en-us/product/vulkan-3d-graphics-rendering-cookbook-9781803236612"><img src=".github/cover_image.png" alt="Book Name" height="256px" align="right"></a>

This is the code repository for [Vulkan 3D Graphics Rendering Cookbook - 2nd Edition](https://www.packtpub.com/en-us/product/vulkan-3d-graphics-rendering-cookbook-9781803236612), published by Packt.

## What is this book about?
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* Implement a physically based glTF2 rendering pipeline from scratch
* Integrate a physics library with your rendering engine

If you feel this book is for you, get your [copy](https://www.amazon.com/Graphics-Rendering-Cookbook-comprehensive-algorithms/dp/1838986197) today!

If you feel this book is for you, get your [copy](https://www.amazon.com/Vulkan-Graphics-Rendering-Cookbook-High-Performance/dp/1803248114) today!

Software and Hardware List
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