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Resprites the undercarriage of the Standard model borg #27955
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!wiki_label |
Wait i thought the default borg just had 3 or 4 legs? With this it just kind of looks like it has 2 legs no matter which angle you see it at, which seems really off, as if it just kind of tip toes on them and rotates them at will |
4 legs is what I most commonly see artists interpreting it as. The current sprite also suffers from the 2 leg issue, it's just masked by the undercarriage which is actually part of the torso (as seen from the disassembled part sprites). Some further edits to the sprite are probably needed to communicate the second pair of legs better. |
What Does This PR Do
Resprites the undercarriage of the standard model borg to remove the camera mounted between the legs (for some reason) as well as removing the large mass between the legs that bears resemblance to something unsavoury.
This also resprites the robot parts used in borg assembly to match.
Why It's Good For The Game
The anatomy is uncomfortable, and also with this change there actually appears to be good clearance between the base of the torso and the feet, making it more believable that it can walk at a fast pace.
Image of standard borg from all directions, plus a fully assembled shell, and shell consisting of only a torso and endoskeleton.
All other module types are resprited as well but the only difference between them all is the colours.
Images of changes
Testing
Visual inspection of new sprites in-game.
Declaration
Changelog
🆑
tweak: Resprited the Standard model borg between the legs.
/:cl: