Skip to content

Release v2.0

Compare
Choose a tag to compare
@Parik27 Parik27 released this 07 Nov 22:19
· 81 commits to master since this release
44de46c

Second major release of Rainbomizer with Random Lights, Snow Mode, lots of bug fixes and more!

New Features

New Randomizers

  • Lights Randomizer which randomizes the colours of all* the lights in the game to random colours.
  • Respawn Randomizer which randomizes where you respawn from a list of over 300 respawn locations across the map.
  • An experimental Switch Scene Randomizer which randomizes the scenes played on switching to a different character.

Changes to Timecycle Randomizer

  • Timecycle Randomizer has been toned-down to reduce the amount of extreme timecycles.
  • Timecycle Randomizer can now randomize between existing timecycles instead of creating new timecycles (Random Timesamples)
  • Timecycle Randomizer now has a chance to enable snowy LS a certain percent of the time
  • Odds for Lightning and Rain have been reduced for Timecycle Randomizer
  • Odds for Random Timecycle and Timesamples can now be configured in the config.
  • Timecycle Randomizer now uses the config table TimecycleRandomizer instead of WeatherRandomizer.

Other New Features

  • The odds for Random Fail Messages can now be configured in the config file. (ScaleformRandomizer.FailMessageOdds)
  • Randomization for Weapons and Peds spawned by other mods can be disabled using the RandomizeMods option in the config file

Improvements and Bug Fixes

Improvements

  • Log Files for debugging crashes are now created in Temporary Files if they can't be created in the rainbomizer directory.
  • Menyoo's "DeathModelReset" option will be turned off by Rainbomizer to fix incompatibility with Player Randomizer.

Mission Randomizer Fixes

  • Paleto Score Setup softlock on heist board scene has been fixed.
  • Fixed softlock on Ending C - Part 1 replaced with some missions when Mission Randomizer was enabled.
  • Missions that replace Finale - Intro will no longer infinite load on failing.

Script Vehicle Randomizer Fixes

  • Shift Work will no longer infinite load on failing
  • Pilot School - Helicopter Challenge final checkpoint can now be triggered with more helicopters.
  • Seashark Races will now give you an appropriate vehicle
  • Carbine Rifles will no longer spawn 2-seater vehicles, fixing a softlock in the mission.
  • Triathlons will no longer crash with Script Vehicle Randomizer
  • Triathlons will no longer instantly fail during the bike section
  • "Exercising Demons - Franklin" will no longer softlock because of the game forcing you to exit the vehicle you're supposed to enter.
  • Paparazzo patterns have been adjusted to reduce number of fails

Weapon and Ped Randomizer Fixes

  • Fixed stuck scripted sequence in The Bureau Raid - Roof approach
  • Fixed RandomizePlayer option not affecting players in cutscenes