Skip to content

Frontier 3.0.0 (release)

Latest
Compare
Choose a tag to compare
@PavelZinchenko PavelZinchenko released this 25 Feb 19:23
· 4 commits to main since this release
0161a62

Changes:

  • AI Assistant can now call on allies for repair
  • #16 Added functionality to save and load ship presets in the editor
  • #31 Added combat statistics window
  • Added two new engine modules
  • Added PvP level map with 10 starbase defense levels
  • Added the ability to spar with friends' fleets using invite codes
  • Added leaderboard
  • Increased player rating cap on arena to 100k
  • Added exclusive items to merchants on PvP map
  • New satellite for flagships
  • New starbase
  • New ship perks
  • Scientist NPC that can improve modules
  • Rear admirals were demoted to drill sergeants
  • Arena challenge mode that allows challenge top-10 players
  • The Scientist can recycle modules for resources
  • Gold+ upgrades removed from game. Players receive compensations
  • Slightly changed arena battlefield
  • The Invader is not immortal anymore
  • New weapon - Quantum Rift Torpedo
  • Iron ball got nerfed
  • Added several Difficulty Class 3 ships
  • Increased difficulty of levels 200+
  • New faction
  • New ships and starbase can be obtained now
  • New mission type - attack on enemy base
  • AI can use harpoon properly
  • Engineer's ship became playable
  • Heavy Acid Torpedo got increased AOE but reduced damage
  • Added skills to buff mercenaries and increase gains from recycling modules
  • Introduced a new fleet editor that allows for the creation of additional fleets. This feature enables the use of distinct fleets for arena and PvE modes
  • New arena mode - duels
  • Another new ship and weapon
  • Border cells can be expanded
  • Modules with passive energy consumption won't work if recharge rate is negative
  • Possibility to add/change mercenary perks
  • 5 new mercenary perks, "drill sergeant" was replaced with "veteran"
  • Improved game performance in battles
  • Added more variety to the mercenary names
  • Removed the +200% damage and +50% cooldown mod for continuous weapon due to its unfair advantage
  • Arena settings dialog where players can change name and upload fleet to server manually
  • Implemented a basic anti-cheat system for arena
  • Ion cannon M2 and heavy ion cannon M2 became available for players
  • Scavenger and Hacker perks were redesigned
  • Death Ray M2 has been slightly redesigned and is now available for players
  • Player ratings decrease by 100 daily if inactive for over 48 hours
  • New satellite and 2 interceptor bays
  • Direct damage renamed to Corrosive damage. It's weak against shields (deals only 10% damage).
  • Repair drones now have the ability to repair allies
  • Ship speed limit increased. Added forward and angular acceleration stats to ship description, as they better reflect ship maneuverability.
  • Afterburner increases speed and acceleration by 200%, consuming 30% of the total energy consumption of all engines per second.
  • "Next Enemy" button in duels
  • Worm tails can pass through allied ships, can regenerate, and can be torn off
  • Adjusted resources required for scientist upgrades: Now, it costs ~250K of each resource to fully upgrade
  • Added more crimson builds to increase variety
  • Reduced levels of scientist upgrades for damage and armor from 100 to 20. Bonuses are the same
  • Added crimson enemies to 200+ exploration levels. They drop better loot
  • Ships start with no energy in the arena
  • Black hole and warp drive were reworked
  • Energizer beam that can recharge shield and energy. Defensive mercs already know how to use it
  • Updated Russian localization
  • Players with 100 or more cheat reports will not appear in the main leaderboard and arena challenge. They will have a separate leaderboard
  • Some weapon special effects are now displayed in stats
  • Increased bonuses for starbases, allowing them to last longer in battles

Bugs fixed since last release:

  • #9 AI having control over modules that were set on auto
  • #10 AI not using energy shield properly
  • #11 Баг с текстурами
  • #12 Баг ИИ
  • #13 Предложение по щиту
  • #14 Bad autopilot (AI?) work
  • #15 Баги с продавцами
  • #25 Баг aimbot
  • #26 Баг базы infinity stone
  • #20 Баг тормоза ИИ базы
  • #24 Salvage drone is not immune to weapon's effects
  • #52 +X Module Conversion Issue
  • #50 Pvp
  • #51 smuggler ship
  • #48 Bug EHF: Perk removed but still effective
  • #42 Satellite ship modification
  • #40 starbase as ship
  • #37 invader ship can't be destroyed
  • #36 Infinite Battle Bug
  • #32 Level not ending even after all ships are destroyed
  • #67 Disable 'Auto-Save To Cloud' by Default
  • #65 +X Modules Conversion Issue pt.2
  • #63 [Bug] Satellite Perk does not work on Frigate Class Ships
  • #62 [Bug] Satellite Perk still works if removed
  • #73 Баг с новой торпедой
  • #91 Real-life symbolic used on new ships
  • #87 cannot access arena
  • #93 Research station
  • #89 [Bug] Energy harpoon weapon doesnt always deal damage on hit
  • #88 new conquer mode "citadel - red dwarf"
  • #98 Mercenaries are too weak
  • #137 Авто возврат
  • #136 [Баг] продажа пилотов
  • #135 Tartarus losing weapon
  • #120 Player ship calling for backup will cancel the button holding automatically
  • #146 Exp in Arena doesn't count
  • #147 [BUG] "Distress signal" daily mission auto-loss
  • #148 ship loses energy in duels and daily missions/or scientist upgrades doesnt work in duels and daily missions
  • #139 [баг] пропали предметы
  • #103 possibility to upgrade Heavy Vampiric Ray on Tartarus via scientist
  • #102 Blueprints gain via salvage depends on how much button is pressed and not amount of items
  • #95 [баг] Вызов ремонтника
  • #94 Heavy vampiric ray
  • #60 New "Super Huge Asteroid" in arena games is a joke
  • #144 [Баг] шоп наемников
  • #84 [Enhancement] making the scientist items and mission less tedious to finish or find
  • #153 [Major Bug] Loading Game Deletes Modules
  • #156 [Bug] Neutronium cutter and emp
  • #154 [Bug] Arena map
  • #161 Ship expansion
  • #167 [INQUIRY] EMP Nuke Nerf
  • #166 [request] авто/атака
  • #162 [баг с кнопками]
  • #177 [BUG] Repair bot message+
  • #134 [request] яркость
  • #180 energy consumption upgrade on scientist doesnt work at all
  • #132 [REQUEST] Increase Cash Limit to 10b or 100b
  • #164 [Enhancement] Ship Expansions
  • Fixed an issue where losing an arena match with a rating above 100k resulted in the rating being truncated to 100k. Ratings can't change for more than 1000 in a single match.
  • Closing the game during an arena match is counted as a loss
  • Loading a saved game after losing an arena match to preserve progress is considered cheating and resets the win streak
  • #211 Облака исчезают при попадании в них плазменной/кислотной ракеты
  • #210 Ремонтный луч проходит сквозь врага
  • #151 [Enhancement] Duel Series Improvements
  • #221 Wormships getting stuck in the starbases(except Research Station)
  • Prices for scientist upgrades have been reduced and are now affected by the discount skill
  • Doppelganger is not available for battleships and titans anymore
  • #227 [Request] Afterburner
  • Number of crimson enemies is limited to 5% - 25% of the total enemies, depending on wave (second number in the level)
  • #230 [Request] "Exit all" button
  • Fixed the issue where the number of enemies in levels was doubled
  • Fixed an issue where upgrade levels could exceed the limits in the arena
  • #245 Query - Energy Shield Upgrade
  • #247 Bugs - no spawn animation
  • #232 [Enhancement] QOL feature from a few versions back
  • #253 Exploration difficulty
  • #249 Arena without energy spawn
  • #243 Бонус от прокачки учёного до 100 уровня остался
  • #238 [Enhancement] bot inertia stabilizers
  • #250 [Request] Change of red odin and worms.
  • AI can now use new warp drive properly
  • #85 [Suggestion] Repair Rays, bu for shields, please
  • #261 Railgun,Heavy railgun and Heavy laser cannon buff