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Releases: Pavreally/AsyncDataAssetManager

AsyncDataAssetManager_v1.3.0

17 Dec 21:23
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  • Build version for Unreal Engine 5.5.1
  • Refactoring code and improving its readability.
  • Expanding self-documenting code and enhancing UX.
  • Refined to meet the requirements of a real game project.
  • Added optional debug notification for the completion of recursive loading iteration.
  • Updated the LoadArrayADAM function! Added optional debug notification for the completion of loading all data (works only with LoadArrayADAM and NotifyAfterFullLoaded). If NotifyAfterFullLoaded = true, the OnAllLoaded event will notify you when all data in the array has been fully loaded. The ADAM system will ignore duplicate checks (to prevent accidental unloading of necessary data through another thread), so all Data Asset duplicates with this setting will be controlled by the engine's base system.
  • Added a new delegate OnAllLoadedADAM, which reports the loading of all Data Assets at once. OnAllLoadedADAM works only if the NotifyAfterFullLoaded option is enabled, which is available only in the LoadArrayADAM function.

AsyncDataAssetManager_v1.2-beta.2

09 Dec 18:00
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Patch 1.2.2: Fixed the warning output in the logs after exiting the game if the ADAM array was empty.

AsyncDataAssetManager_v1.2-beta.1

03 Dec 12:15
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  • The typo in the function parameter comment hint has been corrected.

AsyncDataAssetManager_v1.2-beta.0

29 Nov 19:32
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  • Build version for Unreal Engine 5.5.
  • Refactoring and optimization of the code.
  • NEW! Added Support for Recursive Loading. This feature enables recursive loading, meaning if you have a Data Asset that contains other Data Assets, and so on, enabling the recursive loading option will load the entire nested collection into memory. The data will be filtered to prevent duplicate entries.

AsyncDataAssetManager_v1.1-beta.0

28 Nov 18:59
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  • Build version for Unreal Engine 5.5.
  • Refactoring and optimization of the code.
  • Enhanced security for memory resource management.
  • Added the ability to specify a tag for uploaded files.
  • Added a new function UnloadAllTagsADAM, which will unload DataAssets stored in memory by the specified tag.
  • Added a new function GetCollectionByTagADAM, which will display a list of tags stored in the ADAM system (including default tags - NONE) and their total count.

AsyncDataAssetManager_v1.0.0

18 Nov 21:46
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  • Build version for Unreal Engine 5.5.
  • Release experimental version of the plugin.