Skip to content

Simple tool to convert a big subset of mitsuba scene files to the SeeSharp renderer

License

Notifications You must be signed in to change notification settings

PearCoding/Mitsuba2SeeSharp

Repository files navigation

Mitsuba2SeeSharp Build

Simple tool to convert a big subset of mitsuba scene files to the SeeSharp renderer

Links

Supported

  • Mitsuba version 0.4+ and 2.0+
  • Most shapes
    • All mesh files (.serialized, .obj and .ply)
    • Rectangle shapes
  • Single hierarchy bsdfs (no blendbsdf etc)
    • Note, twosided is ignored and the inner bsdf is used instead
    • All except diffuse bsdfs are mapped to generic SeeSharp material (which is a Disney/Principled bsdf)
  • A subset of emitters
    • area
    • envmap
  • Bitmap images
  • Perspective camera

Intention

This project is used in research which does not require most of Mitsuba supported objects, but we might extend the list of features if SeeSharp itself is ready to support it in the future. If you are using this tool and require a specific feature, feel free to create an issue or drop a pull request with your own implementation.

About

Simple tool to convert a big subset of mitsuba scene files to the SeeSharp renderer

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages