This Project is based on the Tetris Nes version.
Each Student in our Class got the challenge / Task of programing their own game in C# without the use of a Game Engine. I chose to use WinForms and Visual Studio for my Project as I thought it would be practical to use for this Project and good to learn. The Goal of this Project is to learn the practical aspect to programing a game, to experiment and expand our knowledge on it.
I chose to make a Game like Tetris as I always liked playing it myself and I wanted to understand better how it works so I thought: "why not just make it myself?"
Tetris is a very recognised game and beloved by Generations, alot of people grew up with Tetris.
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- Redo full Game Algorithm (so that it works without problems, True to the Real Tetris)
- 2 Tick system for Block placement and Movement
- Balance Level System (Point distribution / Tick Speed)
- Add Pause, Resume, Restart andQuit Menu Button
- Add feature so that the Highscore System saves it's Value after closing.
- Add Feature to give Points per Cell which is Softdropped.
- Add Feature That the more Lines cleared at the same time give more points (A Tetris)
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Update Gui design (Start / Death Screen, Buttons, Colour Scheme(similar to NES))
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Maybe add Animations
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Add Harddrop Feature.
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More Features ...