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Tetrisnt

Project game, tetris clone coded in C#

This Project is based on the Tetris Nes version.

Goal / Task

Each Student in our Class got the challenge / Task of programing their own game in C# without the use of a Game Engine. I chose to use WinForms and Visual Studio for my Project as I thought it would be practical to use for this Project and good to learn. The Goal of this Project is to learn the practical aspect to programing a game, to experiment and expand our knowledge on it.

Why Tetris

I chose to make a Game like Tetris as I always liked playing it myself and I wanted to understand better how it works so I thought: "why not just make it myself?"

Tetris is a very recognised game and beloved by Generations, alot of people grew up with Tetris.

Game Explanation

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... ...

To do ...

Important

Top Priority

  • Redo full Game Algorithm (so that it works without problems, True to the Real Tetris)
  • 2 Tick system for Block placement and Movement
  • Balance Level System (Point distribution / Tick Speed)
  • Add Pause, Resume, Restart andQuit Menu Button

Secondly

  • Add feature so that the Highscore System saves it's Value after closing.
  • Add Feature to give Points per Cell which is Softdropped.
  • Add Feature That the more Lines cleared at the same time give more points (A Tetris)

Extra

  • Update Gui design (Start / Death Screen, Buttons, Colour Scheme(similar to NES))

  • Maybe add Animations

  • Add Harddrop Feature.

  • More Features ...

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Project game, tetris clone coded in C#

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