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Added Presets documentation, reorganized quick-start section
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# Presets | ||
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A preset is a blueprint that allows the system to know the specifics about how to save the game. It contains all possible options and customizations the system can use. | ||
That includes when, how and what to save, asset names, multithreading, custom logic, etc. | ||
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## Create a preset | ||
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From the content browser, we can create a normal blueprint inheriting **USavePreset**, or just click *Save Extension -> Save Preset* | ||
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![Create Preset](img/content_browser_preset.png) | ||
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## Setting the active preset | ||
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To set the preset that the system will use when starting up, go to *Project Settings -> Game -> Save Extension* | ||
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![image-20201027234636490](img/default-preset.png) | ||
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Then we assign our preset class we want to use in **Preset**. | ||
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### In Blueprints | ||
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The preset can also be changed from blueprints in runtime calling: | ||
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![Set Active Preset](img/set-preset-bp.png) |