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- [Introduction](/?id=save-extension) | ||
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- Quick Start | ||
- [Installation](quick-start/installation.md) | ||
- [First Steps](quick-start/first-steps.md) | ||
- [Presets](quick-start/presets.md) | ||
- [Filters](quick-start/filters.md) | ||
- [Slots](quick-start/slots.md) | ||
- Resources | ||
- [Actor Settings](resources/actor-settings.md) | ||
- [Slots](resources/slots.md) | ||
- [Multithreading](resources/multithreading.md) | ||
- [Configuration](resources/configuration.md) | ||
- [Level Streaming](resources/level-streaming.md) | ||
- [Lifetime Components](resources/lifetime-components.md) | ||
- [Saving Process](resources/saving-process.md) | ||
- [Loading Process](resources/loading-process.md) | ||
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- [Credits](credits.md) |
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# Actor Settings | ||
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--- | ||
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Each actor blueprint can have its own configuration which is edited directly inside the blueprint: | ||
![Open actor settings](./img/actor_settings.png ':size=450') | ||
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This settings get translated into actor tags so they can also be added in C++. | ||
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- **Tags**: Should save actor tags? | ||
- **Transform**: Should save position, rotation and scale of this actor? | ||
- **Physics**: Should physics be saved? **Transform** is required to be enabled to save physics. | ||
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!> If you can't see *"Save Settings"* window opened it can be manually opened from **Window -> Save Settings**<br> | ||
![Open actor settings](./img/open_actor_settings.png ':size=300') |
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