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updated README to 1.5.0.1 (#9)
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Co-authored-by: Victor Kulaga <victorku@microsoft.com>
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Vicodex and Victor Kulaga authored Oct 5, 2020
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Expand Up @@ -12,16 +12,16 @@ This is a PlayFab Party plugin for game development on Unity.
## Version
|Party Unity SDK (main)
|-|
|1.4.8.0-main.0
|1.5.0.1-main.0

Officially supported versions of PlayFab Party binaries with this release, by platform:

Platform|Version
|-|-|
Windows|1.4.8
Game Core|1.4.8
iOS|1.4.8
Android|1.4.8
Windows|1.5.0
Game Core|1.5.* (GDK)
iOS|1.5.0
Android|1.5.0

## Prerequisites
- PlayFab account ([www.playfab.com](https://www.playfab.com)) registered and set up:
Expand Down Expand Up @@ -80,6 +80,9 @@ The SDK contains the following:
- Go to `/Assets/PlayFabPartySDK/Setup/GameCore` folder in File Explorer and run `install-party-game-core-libs.ps1` script, it will copy Party binaries installed with GDK to `PlayFabPartySDK` assets
- Go to the `/Assets/PlayFabPartySDK/Prefabs` folder and drag and drop the `PlayFabMultiplayerManager` prefab into your scene
- Note: Party SDK is x64, so when you build Standalone (Windows) please build for x64.
- If you are targeting iOS:
- Enable 'Prepare iOS for Recording' (set checkbox) in iOS Player Settings
- Two PlayFabParty.framework libraries are provided: one for real iOS devices and another one for iOS Simulator (x64). Make sure to enable only one of them for iOS platform before building. The framework for a device is enabled by default (see Inspector settings for PlayFabParty.framework folders)
- If you are targeting Android: please make sure to allow your app to use microphone on the device.

For a detailed guide please check out [Quickstart: PlayFab Party Unity Plugin](https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/networking/party-unity-plugin-quickstart)

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