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https://docs.microsoft.com/en-us/gaming/playfab/release-notes/#230220
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PlayFab SDK Team authored and PlayFab SDK Team committed Feb 20, 2023
2 parents 04cbee4 + 59f03e8 commit 02ac362
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Showing 11 changed files with 136 additions and 25 deletions.
11 changes: 11 additions & 0 deletions code/include/playfab/PlayFabAdminDataModels.h
Original file line number Diff line number Diff line change
Expand Up @@ -5494,6 +5494,7 @@ namespace PlayFab
GenericErrorCodesAnalysisSubscriptionFoundAlready,
GenericErrorCodesAnalysisSubscriptionManagementInvalidInput,
GenericErrorCodesInvalidGameCenterId,
GenericErrorCodesInvalidNintendoSwitchAccountId,
GenericErrorCodesMatchmakingEntityInvalid,
GenericErrorCodesMatchmakingPlayerAttributesInvalid,
GenericErrorCodesMatchmakingQueueNotFound,
Expand Down Expand Up @@ -8369,6 +8370,11 @@ namespace PlayFab
output = Json::Value("InvalidGameCenterId");
return;
}
if (input == GenericErrorCodes::GenericErrorCodesInvalidNintendoSwitchAccountId)
{
output = Json::Value("InvalidNintendoSwitchAccountId");
return;
}
if (input == GenericErrorCodes::GenericErrorCodesMatchmakingEntityInvalid)
{
output = Json::Value("MatchmakingEntityInvalid");
Expand Down Expand Up @@ -11892,6 +11898,11 @@ namespace PlayFab
output = GenericErrorCodes::GenericErrorCodesInvalidGameCenterId;
return;
}
if (inputStr == "InvalidNintendoSwitchAccountId")
{
output = GenericErrorCodes::GenericErrorCodesInvalidNintendoSwitchAccountId;
return;
}
if (inputStr == "MatchmakingEntityInvalid")
{
output = GenericErrorCodes::GenericErrorCodesMatchmakingEntityInvalid;
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4 changes: 2 additions & 2 deletions code/include/playfab/PlayFabEconomyDataModels.h
Original file line number Diff line number Diff line change
Expand Up @@ -5110,7 +5110,7 @@ namespace PlayFab

struct TransferInventoryItemsOperation : public PlayFabBaseModel
{
Int32 Amount;
Boxed<Int32> Amount;
bool DeleteEmptyStacks;
Boxed<InventoryItemReference> GivingItem;
Boxed<InitialValues> NewStackValues;
Expand Down Expand Up @@ -8585,7 +8585,7 @@ namespace PlayFab

struct TransferInventoryItemsRequest : public PlayFabRequestCommon
{
Int32 Amount;
Boxed<Int32> Amount;
std::map<std::string, std::string> CustomTags;
bool DeleteEmptyStacks;
std::string GivingCollectionId;
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1 change: 1 addition & 0 deletions code/include/playfab/PlayFabError.h
Original file line number Diff line number Diff line change
Expand Up @@ -553,6 +553,7 @@ namespace PlayFab
PlayFabErrorAnalysisSubscriptionFoundAlready = 1552,
PlayFabErrorAnalysisSubscriptionManagementInvalidInput = 1553,
PlayFabErrorInvalidGameCenterId = 1554,
PlayFabErrorInvalidNintendoSwitchAccountId = 1555,
PlayFabErrorMatchmakingEntityInvalid = 2001,
PlayFabErrorMatchmakingPlayerAttributesInvalid = 2002,
PlayFabErrorMatchmakingQueueNotFound = 2016,
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108 changes: 98 additions & 10 deletions code/include/playfab/PlayFabMultiplayerDataModels.h

Large diffs are not rendered by default.

11 changes: 11 additions & 0 deletions code/include/playfab/PlayFabServerDataModels.h
Original file line number Diff line number Diff line change
Expand Up @@ -5478,6 +5478,7 @@ namespace PlayFab
GenericErrorCodesAnalysisSubscriptionFoundAlready,
GenericErrorCodesAnalysisSubscriptionManagementInvalidInput,
GenericErrorCodesInvalidGameCenterId,
GenericErrorCodesInvalidNintendoSwitchAccountId,
GenericErrorCodesMatchmakingEntityInvalid,
GenericErrorCodesMatchmakingPlayerAttributesInvalid,
GenericErrorCodesMatchmakingQueueNotFound,
Expand Down Expand Up @@ -8353,6 +8354,11 @@ namespace PlayFab
output = Json::Value("InvalidGameCenterId");
return;
}
if (input == GenericErrorCodes::GenericErrorCodesInvalidNintendoSwitchAccountId)
{
output = Json::Value("InvalidNintendoSwitchAccountId");
return;
}
if (input == GenericErrorCodes::GenericErrorCodesMatchmakingEntityInvalid)
{
output = Json::Value("MatchmakingEntityInvalid");
Expand Down Expand Up @@ -11876,6 +11882,11 @@ namespace PlayFab
output = GenericErrorCodes::GenericErrorCodesInvalidGameCenterId;
return;
}
if (inputStr == "InvalidNintendoSwitchAccountId")
{
output = GenericErrorCodes::GenericErrorCodesInvalidNintendoSwitchAccountId;
return;
}
if (inputStr == "MatchmakingEntityInvalid")
{
output = GenericErrorCodes::GenericErrorCodesMatchmakingEntityInvalid;
Expand Down
6 changes: 3 additions & 3 deletions code/source/playfab/PlayFabSettings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,9 +7,9 @@ namespace PlayFab
// Control whether all callbacks are threaded or whether the user manually controls callback timing from their main-thread
// Note ANY api call may synchronously throw an exception if the title id is not set
bool PlayFabSettings::threadedCallbacks = false;
const std::string PlayFabSettings::sdkVersion = "3.101.230206";
const std::string PlayFabSettings::buildIdentifier = "adobuild_xplatcppsdk_118";
const std::string PlayFabSettings::versionString = "XPlatCppSdk-3.101.230206";
const std::string PlayFabSettings::sdkVersion = "3.102.230220";
const std::string PlayFabSettings::buildIdentifier = "adobuild_xplatcppsdk_117";
const std::string PlayFabSettings::versionString = "XPlatCppSdk-3.102.230220";
std::string PlayFabSettings::productionEnvironmentURL = ".playfabapi.com";

ErrorCallback PlayFabSettings::globalErrorHandler = nullptr;
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4 changes: 2 additions & 2 deletions com.playfab.xplatcppsdk.v141.autopkg
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ configurations {
nuget {
nuspec {
id = "com.playfab.xplatcppsdk.v141";
version : 3.101.230206;
version : 3.102.230220;
title: "PlayFab Cross Platform C++ Sdk for Visual Studio 2017";
summary: "PlayFab is the unified backend platform for games and everything you need to build and operate your game, all in one place, so you can focus on creating and delivering a great player experience.";
authors: "PlayFab";
Expand All @@ -18,7 +18,7 @@ nuget {
iconUrl: "https://playfab.com/assets/img/playfab-mark.png";
requireLicenseAcceptance: false;
description: "Authentication, in-game commerce, player data, title data, inventory, characters, statistics, leaderboards, analytics and reporting, friends, multiplayer, matchmaking, tournaments, cloud script, trading, real-time event handling, player management, live ops, and server hosting for all major platforms/devices and games of any scale. This sdk gives your game the ability log into PlayFab and access cloud data and services.";
releaseNotes: "https://api.playfab.com/releaseNotes/#230206";
releaseNotes: "https://api.playfab.com/releaseNotes/#230220";
copyright: "Copyright 2023";
language: "C++";
tags: { PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native };
Expand Down
4 changes: 2 additions & 2 deletions com.playfab.xplatcppsdk.v141.nuspec
Original file line number Diff line number Diff line change
Expand Up @@ -2,14 +2,14 @@
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>com.playfab.xplatcppsdk.v141</id>
<version>3.101.230206</version>
<version>3.102.230220</version>
<authors>Microsoft</authors>
<owners>Microsoft</owners>
<projectUrl>http://github.com/PlayFab/XPlatCppSdk</projectUrl>
<license type="expression">Apache-2.0</license>
<icon>./images/icon.png</icon>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<releaseNotes>https://api.playfab.com/releaseNotes/#3.101.230206</releaseNotes>
<releaseNotes>https://api.playfab.com/releaseNotes/#3.102.230220</releaseNotes>
<description>Microsoft Azure PlayFab XPlatCppSdk</description>
<copyright>&#169; Microsoft Corporation. All rights reserved.</copyright>
<tags>Microsoft Azure PlayFab Baas Paas JSON REST HTTP SSL API cloud liveops game gamedev native nativepackage</tags>
Expand Down
4 changes: 2 additions & 2 deletions com.playfab.xplatcppsdk.v142.autopkg
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ configurations {
nuget {
nuspec {
id = "com.playfab.xplatcppsdk.v142";
version : 3.101.230206;
version : 3.102.230220;
title: "PlayFab Cross Platform C++ Sdk for Visual Studio 2019+";
summary: "PlayFab is the unified backend platform for games and everything you need to build and operate your game, all in one place, so you can focus on creating and delivering a great player experience.";
authors: "PlayFab";
Expand All @@ -18,7 +18,7 @@ nuget {
iconUrl: "https://playfab.com/assets/img/playfab-mark.png";
requireLicenseAcceptance: false;
description: "Authentication, in-game commerce, player data, title data, inventory, characters, statistics, leaderboards, analytics and reporting, friends, multiplayer, matchmaking, tournaments, cloud script, trading, real-time event handling, player management, live ops, and server hosting for all major platforms/devices and games of any scale. This sdk gives your game the ability log into PlayFab and access cloud data and services.";
releaseNotes: "https://api.playfab.com/releaseNotes/#230206";
releaseNotes: "https://api.playfab.com/releaseNotes/#230220";
copyright: "Copyright 2023";
language: "C++";
tags: { PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native };
Expand Down
4 changes: 2 additions & 2 deletions com.playfab.xplatcppsdk.v142.nuspec
Original file line number Diff line number Diff line change
Expand Up @@ -2,14 +2,14 @@
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>com.playfab.xplatcppsdk.v142</id>
<version>3.101.230206</version>
<version>3.102.230220</version>
<authors>Microsoft</authors>
<owners>Microsoft</owners>
<projectUrl>http://github.com/PlayFab/XPlatCppSdk</projectUrl>
<license type="expression">Apache-2.0</license>
<icon>./images/icon.png</icon>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<releaseNotes>https://api.playfab.com/releaseNotes/#3.101.230206</releaseNotes>
<releaseNotes>https://api.playfab.com/releaseNotes/#3.102.230220</releaseNotes>
<description>Microsoft Azure PlayFab XPlatCppSdk</description>
<copyright>&#169; Microsoft Corporation. All rights reserved.</copyright>
<tags>Microsoft Azure PlayFab Baas Paas JSON REST HTTP SSL API cloud liveops game gamedev native nativepackage</tags>
Expand Down
4 changes: 2 additions & 2 deletions com.playfab.xplatxboxsdk.v141.autopkg
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ configurations {
nuget {
nuspec {
id = "com.playfab.xplatxboxsdk.v141";
version : 3.101.230206;
version : 3.102.230220;
title: "PlayFab Xbox Platform C++ Sdk for Visual Studio 2017";
summary: "PlayFab is the unified backend platform for games and everything you need to build and operate your game, all in one place, so you can focus on creating and delivering a great player experience.";
authors: "PlayFab";
Expand All @@ -28,7 +28,7 @@ nuget {
iconUrl: "https://playfab.com/assets/img/playfab-mark.png";
requireLicenseAcceptance: false;
description: "Authentication, in-game commerce, player data, title data, inventory, characters, statistics, leaderboards, analytics and reporting, friends, multiplayer, matchmaking, tournaments, cloud script, trading, real-time event handling, player management, live ops, and server hosting for all major platforms/devices and games of any scale. This sdk gives your game the ability log into PlayFab and access cloud data and services.";
releaseNotes: "https://api.playfab.com/releaseNotes/#230206";
releaseNotes: "https://api.playfab.com/releaseNotes/#230220";
copyright: "Copyright 2023";
language: "C++";
tags: { PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native, xbox };
Expand Down

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