Skip to content

Commit

Permalink
https://docs.microsoft.com/en-us/gaming/playfab/release-notes/#221024
Browse files Browse the repository at this point in the history
  • Loading branch information
PlayFab SDK Team authored and PlayFab SDK Team committed Oct 24, 2022
2 parents d15488a + 49662fc commit 0951b90
Show file tree
Hide file tree
Showing 8 changed files with 23 additions and 13 deletions.
5 changes: 5 additions & 0 deletions code/include/playfab/PlayFabAdminDataModels.h
Original file line number Diff line number Diff line change
Expand Up @@ -24970,6 +24970,7 @@ namespace PlayFab
{
std::string ContinuationToken;
std::map<std::string, std::string> CustomTags;
Boxed<bool> GetProfilesAsync;
Boxed<Uint32> MaxBatchSize;
Boxed<Uint32> SecondsToLive;
std::string SegmentId;
Expand All @@ -24978,6 +24979,7 @@ namespace PlayFab
PlayFabRequestCommon(),
ContinuationToken(),
CustomTags(),
GetProfilesAsync(),
MaxBatchSize(),
SecondsToLive(),
SegmentId()
Expand All @@ -24987,6 +24989,7 @@ namespace PlayFab
PlayFabRequestCommon(),
ContinuationToken(src.ContinuationToken),
CustomTags(src.CustomTags),
GetProfilesAsync(src.GetProfilesAsync),
MaxBatchSize(src.MaxBatchSize),
SecondsToLive(src.SecondsToLive),
SegmentId(src.SegmentId)
Expand All @@ -24998,6 +25001,7 @@ namespace PlayFab
{
FromJsonUtilS(input["ContinuationToken"], ContinuationToken);
FromJsonUtilS(input["CustomTags"], CustomTags);
FromJsonUtilP(input["GetProfilesAsync"], GetProfilesAsync);
FromJsonUtilP(input["MaxBatchSize"], MaxBatchSize);
FromJsonUtilP(input["SecondsToLive"], SecondsToLive);
FromJsonUtilS(input["SegmentId"], SegmentId);
Expand All @@ -25008,6 +25012,7 @@ namespace PlayFab
Json::Value output;
Json::Value each_ContinuationToken; ToJsonUtilS(ContinuationToken, each_ContinuationToken); output["ContinuationToken"] = each_ContinuationToken;
Json::Value each_CustomTags; ToJsonUtilS(CustomTags, each_CustomTags); output["CustomTags"] = each_CustomTags;
Json::Value each_GetProfilesAsync; ToJsonUtilP(GetProfilesAsync, each_GetProfilesAsync); output["GetProfilesAsync"] = each_GetProfilesAsync;
Json::Value each_MaxBatchSize; ToJsonUtilP(MaxBatchSize, each_MaxBatchSize); output["MaxBatchSize"] = each_MaxBatchSize;
Json::Value each_SecondsToLive; ToJsonUtilP(SecondsToLive, each_SecondsToLive); output["SecondsToLive"] = each_SecondsToLive;
Json::Value each_SegmentId; ToJsonUtilS(SegmentId, each_SegmentId); output["SegmentId"] = each_SegmentId;
Expand Down
5 changes: 5 additions & 0 deletions code/include/playfab/PlayFabServerDataModels.h
Original file line number Diff line number Diff line change
Expand Up @@ -18799,6 +18799,7 @@ namespace PlayFab
{
std::string ContinuationToken;
std::map<std::string, std::string> CustomTags;
Boxed<bool> GetProfilesAsync;
Boxed<Uint32> MaxBatchSize;
Boxed<Uint32> SecondsToLive;
std::string SegmentId;
Expand All @@ -18807,6 +18808,7 @@ namespace PlayFab
PlayFabRequestCommon(),
ContinuationToken(),
CustomTags(),
GetProfilesAsync(),
MaxBatchSize(),
SecondsToLive(),
SegmentId()
Expand All @@ -18816,6 +18818,7 @@ namespace PlayFab
PlayFabRequestCommon(),
ContinuationToken(src.ContinuationToken),
CustomTags(src.CustomTags),
GetProfilesAsync(src.GetProfilesAsync),
MaxBatchSize(src.MaxBatchSize),
SecondsToLive(src.SecondsToLive),
SegmentId(src.SegmentId)
Expand All @@ -18827,6 +18830,7 @@ namespace PlayFab
{
FromJsonUtilS(input["ContinuationToken"], ContinuationToken);
FromJsonUtilS(input["CustomTags"], CustomTags);
FromJsonUtilP(input["GetProfilesAsync"], GetProfilesAsync);
FromJsonUtilP(input["MaxBatchSize"], MaxBatchSize);
FromJsonUtilP(input["SecondsToLive"], SecondsToLive);
FromJsonUtilS(input["SegmentId"], SegmentId);
Expand All @@ -18837,6 +18841,7 @@ namespace PlayFab
Json::Value output;
Json::Value each_ContinuationToken; ToJsonUtilS(ContinuationToken, each_ContinuationToken); output["ContinuationToken"] = each_ContinuationToken;
Json::Value each_CustomTags; ToJsonUtilS(CustomTags, each_CustomTags); output["CustomTags"] = each_CustomTags;
Json::Value each_GetProfilesAsync; ToJsonUtilP(GetProfilesAsync, each_GetProfilesAsync); output["GetProfilesAsync"] = each_GetProfilesAsync;
Json::Value each_MaxBatchSize; ToJsonUtilP(MaxBatchSize, each_MaxBatchSize); output["MaxBatchSize"] = each_MaxBatchSize;
Json::Value each_SecondsToLive; ToJsonUtilP(SecondsToLive, each_SecondsToLive); output["SecondsToLive"] = each_SecondsToLive;
Json::Value each_SegmentId; ToJsonUtilS(SegmentId, each_SegmentId); output["SegmentId"] = each_SegmentId;
Expand Down
6 changes: 3 additions & 3 deletions code/source/playfab/PlayFabSettings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,9 +7,9 @@ namespace PlayFab
// Control whether all callbacks are threaded or whether the user manually controls callback timing from their main-thread
// Note ANY api call may synchronously throw an exception if the title id is not set
bool PlayFabSettings::threadedCallbacks = false;
const std::string PlayFabSettings::sdkVersion = "3.95.221010";
const std::string PlayFabSettings::buildIdentifier = "adobuild_xplatcppsdk_117";
const std::string PlayFabSettings::versionString = "XPlatCppSdk-3.95.221010";
const std::string PlayFabSettings::sdkVersion = "3.96.221024";
const std::string PlayFabSettings::buildIdentifier = "adobuild_xplatcppsdk_114";
const std::string PlayFabSettings::versionString = "XPlatCppSdk-3.96.221024";
std::string PlayFabSettings::productionEnvironmentURL = ".playfabapi.com";

ErrorCallback PlayFabSettings::globalErrorHandler = nullptr;
Expand Down
4 changes: 2 additions & 2 deletions com.playfab.xplatcppsdk.v141.autopkg
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ configurations {
nuget {
nuspec {
id = "com.playfab.xplatcppsdk.v141";
version : 3.95.221010;
version : 3.96.221024;
title: "PlayFab Cross Platform C++ Sdk for Visual Studio 2017";
summary: "PlayFab is the unified backend platform for games and everything you need to build and operate your game, all in one place, so you can focus on creating and delivering a great player experience.";
authors: "PlayFab";
Expand All @@ -18,7 +18,7 @@ nuget {
iconUrl: "https://playfab.com/assets/img/playfab-mark.png";
requireLicenseAcceptance: false;
description: "Authentication, in-game commerce, player data, title data, inventory, characters, statistics, leaderboards, analytics and reporting, friends, multiplayer, matchmaking, tournaments, cloud script, trading, real-time event handling, player management, live ops, and server hosting for all major platforms/devices and games of any scale. This sdk gives your game the ability log into PlayFab and access cloud data and services.";
releaseNotes: "https://api.playfab.com/releaseNotes/#221010";
releaseNotes: "https://api.playfab.com/releaseNotes/#221024";
copyright: "Copyright 2022";
language: "C++";
tags: { PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native };
Expand Down
4 changes: 2 additions & 2 deletions com.playfab.xplatcppsdk.v141.nuspec
Original file line number Diff line number Diff line change
Expand Up @@ -2,14 +2,14 @@
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>com.playfab.xplatcppsdk.v141</id>
<version>3.95.221010</version>
<version>3.96.221024</version>
<authors>Microsoft</authors>
<owners>Microsoft</owners>
<projectUrl>http://github.com/PlayFab/XPlatCppSdk</projectUrl>
<license type="expression">Apache-2.0</license>
<icon>./images/icon.png</icon>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<releaseNotes>https://api.playfab.com/releaseNotes/#3.95.221010</releaseNotes>
<releaseNotes>https://api.playfab.com/releaseNotes/#3.96.221024</releaseNotes>
<description>Microsoft Azure PlayFab XPlatCppSdk</description>
<copyright>&#169; Microsoft Corporation. All rights reserved.</copyright>
<tags>Microsoft Azure PlayFab Baas Paas JSON REST HTTP SSL API cloud liveops game gamedev native nativepackage</tags>
Expand Down
4 changes: 2 additions & 2 deletions com.playfab.xplatcppsdk.v142.autopkg
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ configurations {
nuget {
nuspec {
id = "com.playfab.xplatcppsdk.v142";
version : 3.95.221010;
version : 3.96.221024;
title: "PlayFab Cross Platform C++ Sdk for Visual Studio 2019+";
summary: "PlayFab is the unified backend platform for games and everything you need to build and operate your game, all in one place, so you can focus on creating and delivering a great player experience.";
authors: "PlayFab";
Expand All @@ -18,7 +18,7 @@ nuget {
iconUrl: "https://playfab.com/assets/img/playfab-mark.png";
requireLicenseAcceptance: false;
description: "Authentication, in-game commerce, player data, title data, inventory, characters, statistics, leaderboards, analytics and reporting, friends, multiplayer, matchmaking, tournaments, cloud script, trading, real-time event handling, player management, live ops, and server hosting for all major platforms/devices and games of any scale. This sdk gives your game the ability log into PlayFab and access cloud data and services.";
releaseNotes: "https://api.playfab.com/releaseNotes/#221010";
releaseNotes: "https://api.playfab.com/releaseNotes/#221024";
copyright: "Copyright 2022";
language: "C++";
tags: { PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native };
Expand Down
4 changes: 2 additions & 2 deletions com.playfab.xplatcppsdk.v142.nuspec
Original file line number Diff line number Diff line change
Expand Up @@ -2,14 +2,14 @@
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>com.playfab.xplatcppsdk.v142</id>
<version>3.95.221010</version>
<version>3.96.221024</version>
<authors>Microsoft</authors>
<owners>Microsoft</owners>
<projectUrl>http://github.com/PlayFab/XPlatCppSdk</projectUrl>
<license type="expression">Apache-2.0</license>
<icon>./images/icon.png</icon>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<releaseNotes>https://api.playfab.com/releaseNotes/#3.95.221010</releaseNotes>
<releaseNotes>https://api.playfab.com/releaseNotes/#3.96.221024</releaseNotes>
<description>Microsoft Azure PlayFab XPlatCppSdk</description>
<copyright>&#169; Microsoft Corporation. All rights reserved.</copyright>
<tags>Microsoft Azure PlayFab Baas Paas JSON REST HTTP SSL API cloud liveops game gamedev native nativepackage</tags>
Expand Down
4 changes: 2 additions & 2 deletions com.playfab.xplatxboxsdk.v141.autopkg
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ configurations {
nuget {
nuspec {
id = "com.playfab.xplatxboxsdk.v141";
version : 3.95.221010;
version : 3.96.221024;
title: "PlayFab Xbox Platform C++ Sdk for Visual Studio 2017";
summary: "PlayFab is the unified backend platform for games and everything you need to build and operate your game, all in one place, so you can focus on creating and delivering a great player experience.";
authors: "PlayFab";
Expand All @@ -28,7 +28,7 @@ nuget {
iconUrl: "https://playfab.com/assets/img/playfab-mark.png";
requireLicenseAcceptance: false;
description: "Authentication, in-game commerce, player data, title data, inventory, characters, statistics, leaderboards, analytics and reporting, friends, multiplayer, matchmaking, tournaments, cloud script, trading, real-time event handling, player management, live ops, and server hosting for all major platforms/devices and games of any scale. This sdk gives your game the ability log into PlayFab and access cloud data and services.";
releaseNotes: "https://api.playfab.com/releaseNotes/#221010";
releaseNotes: "https://api.playfab.com/releaseNotes/#221024";
copyright: "Copyright 2022";
language: "C++";
tags: { PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native, xbox };
Expand Down

0 comments on commit 0951b90

Please sign in to comment.